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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-08-2011, 04:54 PM
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JG52Krupi JG52Krupi is offline
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Taking a note from Insubers thread here is a compilation of the bugs found so far.

1. FPS Drop (Roughly 10%).

2. Gunsight Dimmer no longer works.

3. Landing gear hydraulic noise can be heard when player switches to neutral gear down postion.

4. BF 109 E4 Window opens up the wrong way.

5. BF 109 E4 Can't drop bombs, SC50 bomb rack positioned incorrectly.

6. BF 109 E4 No Auto Prop.

7. BF 110 Instrument Panel lights are always on.

8. BF 110 No mine shells!!!

9. Cockpit glass appears opaque rather than transparent in outside views.

10. Target Dots should be modified and removed from ground targets and can be seen through ground and clouds.

11. Tiger Moth can crash the game.

12. Black areas in red out and injured pilot effect.

13. Contrails need work, they do not start off at the wing tips and are a bit to thick at the beginning.

14. Sun blinding effect needs more work, happens to often.

15. Horizon can be seen through aircraft.

16. Game crashes more often.

17. Sometimes you can hear cockpits after bailouts.

18. Stuka smoke cant be seen by pilot, but can by other players.

19. Stuka rear gunner ammo hang in mid air after canopy ejection.

20. Ammo counters don't work (needs verification).

21. Effects have a box/outline. Nvidia users can remove this by rolling back to patch 275.33.

22. Lights visible through cockpit.

Furbs do you want to add this to your original post?
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Last edited by JG52Krupi; 09-08-2011 at 04:56 PM.
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Old 09-08-2011, 05:04 PM
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Rgr, cheers!
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  #3  
Old 09-08-2011, 08:16 PM
ATAG_Doc ATAG_Doc is offline
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Was flying the Spit and shot down a 109. I opened my canopy when next to the burning 109 you can hear the pilot screaming in horror and agony. Nice touch.
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Old 09-08-2011, 09:23 PM
Jabo2009 Jabo2009 is offline
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Quote:
Originally Posted by timej31 View Post
Was flying the Spit and shot down a 109. I opened my canopy when next to the burning 109 you can hear the pilot screaming in horror and agony. Nice touch.
you r joking right
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Old 09-08-2011, 10:31 PM
ReconNZ ReconNZ is offline
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Planes still moving too much on the ground - ie I spawned into a plane and it was sliding backwards down a hill! Eventually slid so far and fast it blew up! Also planes slowly rotating on the ground even though engine isnt started yet.
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  #6  
Old 09-08-2011, 11:34 PM
GOZR GOZR is offline
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"Was flying the Spit and shot down a 109. I opened my canopy when next to the burning 109 you can hear the pilot screaming in horror and agony. Nice touch."

Seriously !!! and with open canopy .. please do something about that.. Is this became a game?
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  #7  
Old 09-09-2011, 02:26 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Gourmand View Post
That's the red-out/wounded effects artifacts i saw in the 109E-4. So i guess it's a universal thing. Good, because it probably will be easier to fix that if it was specific to a single cockpit




Quote:
Originally Posted by =XIII=Shea View Post
I am still getting square boxes on the landscape,blue line are still slightly in the horizon,micro stutters are still present and the dust while taking off and landing slows my computer down like crazy,also guys how do i get rid of the window in the left hand bottom corner in the pic,thanks
http://steamcommunity.com/id/sheathu...33579033152720
Have a look at the sticky FAQ thread on the main forum page, the first thing it explains is how to configure the info windows.

For starters, make sure your mouse cursor is enabled (default toggle key is F10 to switch between mouse look and mouse cursor), then hold down your alt key and left click on the window to select it. Now that it's selected you can right click on it to display the menu and select "close" from the options there.



Quote:
Originally Posted by Richie View Post
Will the official patch overwrite the beta when it comes out? We won't have to reinstall the whole game again will we?
It will automatically overwrite it like it did for every other patch up till now




Quote:
Originally Posted by rkirk77 View Post
- Tiger Moth sounds are incomplete.
- 109's flaps do not extend or retract.
- When zooming Outside of the aircraft, it is ALSO zoomed inside of the aircraft
- Aircraft functions such as (for example) open cockpit don not work unless you are IN the cockpit.

THIS IS UNIQUE!

I Alt-Tabbed out to reply to en email.. and somehow managed to start the engine whilst retacting my landing, ROFL
The flaps on the 109 are manually operated, to simulate this you need to keep the button pressed otherwise the moment you stop pressing it they stop retracting/extending. They work fine for me.




Quote:
Originally Posted by Raggz View Post
A lot of the radio commands are still not functioning. I really hope this is finally a full feature in the final patch. I'm getting tired of not being able to make decisions in the air.
Radio commands were not supposed to be in this patch because they are not finished yet (new ones are being added on top of the previously existing one). Some of them work, the rest are placeholders (just the titles/text in the menus). That being said, some of the new placeholder fields in the radio commands menu are very promising. Fly a bomber and have a look, they are apparently working on individual crewmen commands




Quote:
Originally Posted by timej31 View Post
Sounds still disappear when playing back tracks recorded when flying the Spit IIa. All is fine during mission but play back shows the motor is cutting in and out, gauges going crazy, backfires. Really comical. Not sure what is up with that one. Not a priority for me but a real annoyance.

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That's an old issue with the track viewer and not specific to this patch.

The problem is probably the CEM, it's way too complex to have it on for all aircraft (costs about 10 FPS per aircraft), so the AI are simply flying with artificial rules in place so that they don't "cheat" and not the full CEM available to us.

That's probably what's confusing the track player, since track playback is essentially an AI re-run of your control inputs during the mission. It's a known issue, so i guess we'll see fix for it at some point. Probably they will make the tracks record the CEM parameters too on top of our stick inputs, but i don't know how that would play out for tracks taken in multiplayer with a bunch of aircraft needing "CEM rules" enabled for the track.




Quote:
Originally Posted by mazex View Post
Maybe they are? The Swedish air force bought a bunch of P-51:s during the last months of the war as a stop gap solution until Saab had gotten own production up and running (and then some more just after the war). The first thing they did after they got them was to remove the ash trays that where fitted in the cockpits

Talking anecdotes I also remember reading that one of the american ferry pilots buzzed a bridge in central Stockholm and got reprimanded afterwards for it... As the war was still not over I guess he thought the ferry mission to Sweden instead of going to Berlin did not get his adrenaline pump going

Crazy thought smoking in a cockpit with tons of gasoline behind you...
Hahahaha, cool story. Gasoline or not, flying a 6 hour escort deep into Germany and back, or even worse, a shuttle mission to Russia would surely get tedious at times: i woudn't settle for just an ashtray, i'd ask my ground crew to fit a folding dinner table and maybe a portable toilet too
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Old 09-08-2011, 05:10 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by cheesehawk View Post
My ammo counters work, at least in E-3s and E-4s, haven't flown the E-1 since patching though.

For me, the hydraulic sounds occur briefly on any change in the landing gear switch, although I assume its the hydraulic pumps either pressurizing the system, or releasing pressure (in the case of setting to neutral, I think its a switch to change it from adding pressure to raise the gear, to releasing pressure to maintain position). I can't see if that's correct in the voltage meter though, it should show increased load when the switch is left in either raise or lower position, and less load at neutral.
Gonna check the counters myself, just was compiling the comments from all users and only those specific to the patch.
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 09-08-2011, 05:13 PM
Dano Dano is offline
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Quote:
Originally Posted by JG52Krupi View Post
21. Effects have a box/outline. Nvidia users can remove this by rolling back to patch 275.33.
Rolling back (and I assume you mean driver version rather than patch) had no effect on my system, effects still show boxed outlines.
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  #10  
Old 09-08-2011, 05:15 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Dano View Post
Rolling back (and I assume you mean driver version rather than patch) had no effect on my system, effects still show boxed outlines.
Sorry my bad. Yes it was confirmed by Tree and another user supposedly.
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
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