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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-12-2011, 03:58 PM
nearmiss nearmiss is offline
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Originally Posted by klem View Post
I'll take Rotol Prop Spits that perform close to their RL performance versus 109s that do the same.

If it gets so close that it comes down to hair-splitting I'll live with it.
Maybe you will get what you want, hopefully not at the expense of an improved AI performance.
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Old 09-12-2011, 07:07 PM
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klem klem is offline
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Originally Posted by nearmiss View Post
Maybe you will get what you want, hopefully not at the expense of an improved AI performance.
Well I understand its a 50/50 call.

I fly exclusively on-line so I'm more interested in human players and our FMs.

For the off-line players the AI is a big issue.
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Old 09-14-2011, 02:59 PM
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Originally Posted by nearmiss View Post
Afterall, there are still complainers about IL2 flight models, whose complaints have echoed on forums like this one for years.
Some for good reason.. most are not.. my sig says it all
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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Old 09-14-2011, 07:43 PM
planespotter planespotter is offline
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I have been reading and tonight just reloaded BOB WoVII to my PC and updated to latest patch. I already have Cliffs of Dover but not beta patch, just latest Steam patched version. I don't think that makes a difference to AI?

I played a 4 vs 4 dogfight with both sims in quick mission builder/instant action, where I was in Spitfires vs 109s. Here is my notes I wrote while pausing and playing, just the AI I was considering:

Cliffs of Dover: Merge is good, both sides trying to swing around ea. other / no one opened fire during merge? / wtf 2 109s go away from fight / one 109 shot down by RAF AI / I have not been targeted yet after two minutes / help shoot second 109 down / look at map, 2 other 109s running away, so chase / catch up and fire, they do not react, shoot one down, no reaction from last 109 / boring so leave him to fly away. no one shot at me in whole dogfight.

Battle of Britain II Wings of Victory: Merge, 109s open fire with MGs at long range, one Spitfire damaged / I have two 109s on my tail / call for help on radio / Spitfire comes to help, 109s break off my tail / I get onto tail of 109 but he dives away / he extends and turns back at me! / I get hit with cannon / I spin and recover at sea level / I climb back up to fight (rudder damage I think) / I fire at passing 109 and he breaks off / I follow and fire and he makes evading turn / I cannot maneouvre good and break off, so does he.

This was only one fight but it is as I remember. You cannot compare these two games for single player AI. BOBII rocks, CoD sux. Very sad for such a beautiful sim.

Last edited by planespotter; 09-14-2011 at 07:45 PM.
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Old 09-14-2011, 09:31 PM
nearmiss nearmiss is offline
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It's good you did a recall of a personal combat event. No one really connects with competent AI performance until they really experience it.

Keep it up and you'll get very absorbed in the air combat experience. Actually, it is a very excellent training tool as well for Online air combat

You will be a pro at it, if you stay with it. When you go online you'll not get your head handed to you near as often.

I haven't run the BOB II for awhile myself. I, like many others was waiting for a multi-player. It's not that offline play is that bad, it just gets old flying aircombat hour after hour with no human interaction. Guess it's OK for reclusive personalities, but I'm not one of those types. LOL

Anyway, my interest has been tweaked so I may reload and run it as well. Last time I fired that puppy up I was using XP and Vista. Now I'm on Win 7 64bit. Guess there may be some startup issues, but like always I'll know to stay with it until I get it. LOL

Last edited by nearmiss; 09-14-2011 at 09:52 PM.
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Old 11-06-2011, 07:57 PM
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Originally Posted by smink1701 View Post
Now that the look and sounds of Cliffs are just about there the next fix on the top of my list is AI. I'm a SP guy and was chasing a Hurricane last night and it was shaking, flopping around and it just takes you right out of the game. With IL2 1946 the AI might have been dumbed down and unrealistic in many ways but at least the AI flying was fluid and looked real like someone coud be flying the plane. This just looks silly. Hope AI is near the top of the developers list as well.

PS Love the game
I Agree, but to some degree some improvements have already been made. I mean, they now know when to disengage and fly home. They report when they're empty (which is good) and I like the waiting pattern they fly when the last plane of a flight takes off. These are good improvements I think. Also good is the behavior when they need to fly cover and manouvres they fly (slow spirals and zig zags) when they need to accompany the bombers.

Less favourable are the sudden and very rapid directional changes when it comes to air combat and formation changes. They're too sudden and too much ufo-like, bombers included. When wingmen joining their leader it seems like they're trying to commit suicide. They fly straight at you and at the very last moment do a loop-di-loop and join you at your wing This should be improved a bit I guess.

I do enjoy playing the game however, but really wish to see some AI and AI commands improvements in the next patch. Some ground vectoring would be nice as well.

Rgs,
FP
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