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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-11-2011, 09:05 PM
nearmiss nearmiss is offline
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Getting community involved in an improved AI wouldn't be difficult. Look at all the community that jumped into improvements for the IL2 Sturmovik. This would not be difficult at all. There are a myriad of enthusiasts of the IL2 series that would be very interested to help develop the AI performance.

At the least I would think the people that are doing IL2 mods would be interested to pursue such a project. The IL2 still has good possibilities from all we have experienced in the past year. The AI would be more difficult, because there are just sooooo many flight models represented in IL2. Possibly, if some type of performance spreadsheet was created for each of the various aircraft it might not be as difficult as I perceive. The data from the spreadsheet could be plugged into the Ai performance coding possibly without too much work.

I remember the 1% flight model spreadsheets made by 3rd party developers for the MSFT CFS2. All to get players on consistence basis of performance, yet the AI never were improved by MSFT to take it to the next level.

The COD devs may not have the option for opening the code for quite awhile, unless they can provide a window for coding as per an SDK or something.

Last edited by nearmiss; 09-11-2011 at 09:13 PM.
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Old 09-09-2011, 09:14 AM
CrazySchmidt CrazySchmidt is offline
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I have been reading this thread over the last couple of days at work, along with some other threads about the new beta patch and thinking to myself, it seems like it might be time to have another crack at this (after having shelved it for a couple months).

Tonight I got to have a crack at the new beta patch for the first time and while I can agree there is considerable improvement in over all graphics and sound I still couldn't find the hook I was hoping for (maybe too much forum hype, who knows). 109 sounds although, pretty much hit the bull's-eye! Nice work fellas!

smink1701's original post sums it up for me almost perfectly as I see it. The AI with CoD has always seemed absolutely mad to me and one of the great put offs, I mean absolutely spastic manoeuvres that make a chase an absolute joke. 109's with a roll rate that would shame the best 190 pilot, not only in passive flight, but also in steep dives to the point that I thought they were going in without hope only to find them pull up at the last minute and return to the fight LMFAO!!

I also read that some forum members believe that development focus does/should favour online play, well, from what I have read over the years to date, statistically off line play makes up the greater number of paying punters. I'm a 100% offline player as is everyone else I know that plays PC games. AI performance is not a trivial issue with gaming development, just ask the developers how important it is.

This is certainly a very significant patch for CoD, but after all it was either that or shut the doors and call in the cleaners right?

Well, for me it's off the shelf and now sitting on the desktop waiting for the next patch.

I have faith now at least it will get there eventually.

Cheers, CrazySchmidt.

Last edited by CrazySchmidt; 09-09-2011 at 09:17 AM.
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  #3  
Old 09-10-2011, 08:11 AM
dflion dflion is offline
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Cool Well said, CrazySchmidt

Quote:
Originally Posted by CrazySchmidt View Post
I have been reading this thread over the last couple of days at work, along with some other threads about the new beta patch and thinking to myself, it seems like it might be time to have another crack at this (after having shelved it for a couple months).

Tonight I got to have a crack at the new beta patch for the first time and while I can agree there is considerable improvement in over all graphics and sound I still couldn't find the hook I was hoping for (maybe too much forum hype, who knows). 109 sounds although, pretty much hit the bull's-eye! Nice work fellas!

smink1701's original post sums it up for me almost perfectly as I see it. The AI with CoD has always seemed absolutely mad to me and one of the great put offs, I mean absolutely spastic manoeuvres that make a chase an absolute joke. 109's with a roll rate that would shame the best 190 pilot, not only in passive flight, but also in steep dives to the point that I thought they were going in without hope only to find them pull up at the last minute and return to the fight LMFAO!!

I also read that some forum members believe that development focus does/should favour online play, well, from what I have read over the years to date, statistically off line play makes up the greater number of paying punters. I'm a 100% offline player as is everyone else I know that plays PC games. AI performance is not a trivial issue with gaming development, just ask the developers how important it is.

This is certainly a very significant patch for CoD, but after all it was either that or shut the doors and call in the cleaners right?

Well, for me it's off the shelf and now sitting on the desktop waiting for the next patch.

I have faith now at least it will get there eventually.

Cheers, CrazySchmidt.
Thanks 'CrazyScmidt' I could not have said it better myself. I am just puting the finishing touches to a Ju88 'offline' campaign for the 'bomber boys' ( which will be posted shortly).
I have spent hours and hours historically researching this campaign and thats what 'offline' campaigns are all about - fully historical or semi-historical campaigns that really put you in the 'drivers seat' re-creating what our forefathers (on both sides) actually did! For me personally, the immersion is far better than an 'Online Campaign', although I do enjoy battling with my sons on 'Online campaigns' occasionally.

This flight sim has put the air war during WWII firmly on the map (around the world). Ilya and his team will eventually fix the AI situation (I really can't understand why they haven't followed the programming in IL-2 Sturmovik 1946 which got it fairly right! Hello Ilya?)

This is what Oleg really created in IL-2 Sturmovik, an awareness about what really happened in the air war during WWII. He will always be remembered for this (I hope you are still out there Oleg?)

Finally, the more and more I immerse myself in creating my 'Offline' campaigns in COD, the more and more I really like what the team has tryed to create - eventually (with the help of lots of very intelligent members input) this flight sim will be the leading flight sim. Ilya will then develop a 'Korean War' flight sim then onto 'Vietnam', my personal era.

DFLion
P.S. I was very sad to hear about the crash of the Yak42 with a Russian Ice Hockey team aboard. I was very glad to hear that the Russian President will be looking very closely at Russian Aviation following this crash. The 'Ruski's' have some of the best aircraft designers in the world, they just have to get their act together with Civil Aviation in Russia!

DFLion
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  #4  
Old 09-10-2011, 09:19 AM
ChicoMick ChicoMick is offline
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+1 Great thread.

I think improved AI would well increase the playability, appeal and longevity of the game (and sales!)

I'm sure there is a hell of a lot of purely SP action going on that doesn't ever make the headlines in forums.
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  #5  
Old 09-10-2011, 10:44 AM
jimbop jimbop is offline
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Does someone have a recent vid of the fast roll rate? I used to see this a lot in the quick missions but have lately been playing custom SP missions, mostly against veteran 109s and 110s, and the roll rate is fine.
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Old 09-10-2011, 12:31 PM
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Mysticpuma Mysticpuma is offline
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For those who haven't seen this video I did, here is an example of BoBII in action.

Now the initial attack from behind on the bombers I'd never get away with in IL2, but if you watch the rest you will get an idea of how good the AI is when under attack.

Also if you watch the titles, you'll see Gun camera footage I made from the game and in it I am chasing a damaged 109 low on the deck. Just as it goes out of view I get into position and when I get onto him he is stalling and goes into the ground.

Now that is impressive AI to make it try a move and then stall...brilliant.

Here's the video:



Cheers, MP
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Old 09-09-2011, 07:53 PM
Jabo2009 Jabo2009 is offline
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Quote:
Originally Posted by smink1701 View Post
Now that the look and sounds of Cliffs are just about there the next fix on the top of my list is AI. I'm a SP guy and was chasing a Hurricane last night and it was shaking, flopping around and it just takes you right out of the game. With IL2 1946 the AI might have been dumbed down and unrealistic in many ways but at least the AI flying was fluid and looked real like someone coud be flying the plane. This just looks silly. Hope AI is near the top of the developers list as well.

PS Love the game
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Old 09-12-2011, 06:24 AM
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klem klem is offline
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Quote:
Originally Posted by smink1701 View Post
Now that the look and sounds of Cliffs are just about there the next fix on the top of my list is AI. I'm a SP guy and was chasing a Hurricane last night and it was shaking, flopping around and it just takes you right out of the game. With IL2 1946 the AI might have been dumbed down and unrealistic in many ways but at least the AI flying was fluid and looked real like someone coud be flying the plane. This just looks silly. Hope AI is near the top of the developers list as well.

PS Love the game
Definitely not top of my list.

Before we worry about the AI we need to be able to fly properly ourselves and we can't with the current FMs.

1. FMs
2. AI Comms
3. Dynamic Campaigns
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Old 09-12-2011, 02:22 PM
nearmiss nearmiss is offline
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And for some there is this...

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Originally Posted by klem View Post
Definitely not top of my list.
Before we worry about the AI we need to be able to fly properly ourselves and we can't with the current FMs.
Doesn't matter how far you go with anything, you will always come up short... for someone.

Actually Klem, the AI is an extended labor that could take years. The FM could be fixed within a few days or weeks a most.

What you finally get for FM, may not satisfy you either. Afterall, there are still complainers about IL2 flight models, whose complaints have echoed on forums like this one for years.

Last edited by nearmiss; 09-12-2011 at 02:28 PM.
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  #10  
Old 09-12-2011, 03:24 PM
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klem klem is offline
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Quote:
Originally Posted by nearmiss View Post
And for some there is this...



Doesn't matter how far you go with anything, you will always come up short... for someone.

Actually Klem, the AI is an extended labor that could take years. The FM could be fixed within a few days or weeks a most.

What you finally get for FM, may not satisfy you either. Afterall, there are still complainers about IL2 flight models, whose complaints have echoed on forums like this one for years.
I'll take Rotol Prop Spits that perform close to their RL performance versus 109s that do the same.

If it gets so close that it comes down to hair-splitting I'll live with it.
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