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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-02-2008, 09:12 PM
Sunchaser Sunchaser is offline
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DejaVu, Billfish.

He ignored your questions a few pages back and I really hope he continues to do so.

Do you actually think he, or Oleg or anyone on this planet actually checks damage parameters for individual serial numbers of a plane type when making weapons?

Are you suggesting that whoever does weapons lethality should model it for each individual aircraft?

Let's see, about 300,000 planes were made by all parties in WWII, do you want a seperate damage model done for each?
  #2  
Old 01-02-2008, 09:31 PM
uf_josse uf_josse is offline
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The most funny, is that i allready answered

http://forum.1cpublishing.eu/showpos...&postcount=298

Just had to read
  #3  
Old 01-02-2008, 10:02 PM
BSS_Sniper BSS_Sniper is offline
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Quote:
Originally Posted by uf_josse View Post
The most funny, is that i allready answered

http://forum.1cpublishing.eu/showpos...&postcount=298

Just had to read
How do you modify belts to include certain ammo? Are they already in the game and you are just adding them or do you have to actually model parameters to make the ammo? Just interested to know.
  #4  
Old 01-02-2008, 10:05 PM
uf_josse uf_josse is offline
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they are many types of amo for the 50 in the game.. (AP, API, HE and so on)

I just select the values of API and paste them on other bullets so, all bullets have same properties IE those of the API the most simple modification...

For other, like breda, you have 3 differents muns possible.... change parameters like power, radius, speed if needed, caliber, tracer.... to obtain certain kinds of ammo...(testing tomorrow with APi/APIT/HEIT like seen in docs by italian peoples)....

Last edited by uf_josse; 01-02-2008 at 10:07 PM.
  #5  
Old 01-02-2008, 10:12 PM
BSS_Sniper BSS_Sniper is offline
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Quote:
Originally Posted by uf_josse View Post
they are many types of amo for the 50 in the game.. (AP, API, HE and so on)

I just select the values of API and paste them on other bullets so, all bullets have same properties IE those of the API the most simple modification...

For other, like breda, you have 3 differents muns possible.... change parameters like power, radius, speed if needed, caliber, tracer.... to obtain certain kinds of ammo...(testing tomorrow with APi/APIT/HEIT like seen in docs by italian peoples)....
Ok, what I don't understand if API was already modeled in game why was it not included in the US aircraft ammo loadout? For some reason I thought it wasn't modeled.
  #6  
Old 01-02-2008, 10:21 PM
uf_josse uf_josse is offline
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They are some API in belts, but the purpose of my mod was to put ONLY APi.....

Don't know the reason at all....

But results are interesting and showing great differences between the differents DM...... Some japanes planes are highly (too ?) flammable..... but depending.... ki 61 resist much better than zero (normal), but, generally, german planes resist generally much more..... it is not allways so easy to shoot down a FW...... perhaps marketting reasons ? don't know at all. SO, i like to see sometimes FW burning (rarelly, but happen), or 109 just have little smoke, slow rolling and... falling to ground instead explode or show great pyrotechnics effects....

(sorry, my english is very poor, hard for me to good describe what i mean....)
  #7  
Old 01-02-2008, 10:39 PM
HanzBlixz HanzBlixz is offline
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Billfish, I saw your question to josse. I’m sure he can come up with some documentation to interpret it his way. However, I don’t see how it’s relevant.
Even if someone could prove that his weapons hack is perfect and as close to the original rounds as can be, it would still be WRONG.
It’s wrong for many reasons.
It’s wrong because Oleg didn’t give him permission to hack it.
(Oleg, correct me if that’s changed)
It’s wrong because no majority group of online flyers elected josse to correct weapons for IL2.
It’s wrong because he and his friends are sharing it and showing others how.
It’s wrong because some are abusing it online.
The list can go on and on.
It’s wrong because... It’s WRONG. If it were perfect, it would be perfectly wrong.

In all the years I’ve been flying IL2, I have never seen a weapons hack ntrk like the one here. As soon as he releases a weapons hack and brags about it for attention, wham, we have mod guns in servers immediately. I find it hard to believe it’s a coincidence and not somehow at least related.

Some will say but but but there are other hackers who have the tools and know java. I’m sure there are, but those hackers at least kept there mouth shut and we didn’t notice their weapons in online severs immediately. Just because someone makes a “tool” or a baseball bat, it doesn’t mean that people can pick it up and bash others over the head with it. Please don’t tell us the but but but others hacked it first crap.

Josse, could you please climb into your java and go to all corners of the web and retrieve all of your hacked guns that you have allowed to be downloaded by the dishonest players. While you’re at it please retrieve all of the mods of your mods. Please ask those people to forget what you have already taught them. If you miss a couple of the honest players we don’t care, but be sure to get the ones back from the dishonest people.

To whom it may concern: If you’re playing with yourself offline and feel your gun is too small and need to enlarge it to reach satisfaction… please keep it to yourself.

Last edited by HanzBlixz; 01-03-2008 at 04:18 AM.
  #8  
Old 01-02-2008, 10:44 PM
BSS_Sniper BSS_Sniper is offline
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Quote:
Originally Posted by uf_josse View Post
They are some API in belts, but the purpose of my mod was to put ONLY APi.....

Don't know the reason at all....

But results are interesting and showing great differences between the differents DM...... Some japanes planes are highly (too ?) flammable..... but depending.... ki 61 resist much better than zero (normal), but, generally, german planes resist generally much more..... it is not allways so easy to shoot down a FW...... perhaps marketting reasons ? don't know at all. SO, i like to see sometimes FW burning (rarelly, but happen), or 109 just have little smoke, slow rolling and... falling to ground instead explode or show great pyrotechnics effects....

(sorry, my english is very poor, hard for me to good describe what i mean....)
If API, and it is, was already modeled in game, why in the hell did Oleg decide to keep it the way it is for the .50 cal weapons? It makes NO sense to me and now I'm pissed! lol
  #9  
Old 01-03-2008, 03:18 AM
Billfish Billfish is offline
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Quote:
Originally Posted by Sunchaser View Post
DejaVu, Billfish......Do you actually think he, or Oleg or anyone on this planet actually checks damage parameters for individual serial numbers of a plane type when making weapons?

Are you suggesting that whoever does weapons lethality should model it for each individual aircraft?

Let's see, about 300,000 planes were made by all parties in WWII, do you want a seperate damage model done for each?
Glad you said that, as yes, Maddox games most certainly did....Was it in their initial research? Most likely yet to the naturally limited degree of a single person or group. What they did do however was very willingly take subsequent data collected by numerous community members and apply it.

The proof? Numerous changes to numerous weapons when they were supplied with REAL DATA not just "a cuz I thinks it is not right". I can also tell you for a fact that changes were also made to FM's, DM's, Weapons, Ammunition, Armor and so on three simple examples being the "loss" of Ki-61 rudder trim, the activation of Ki-61-I-Hei fire extinguishers, and the addition of self sealing armor proofing to the Ki-61 fuel tanks though the difference between models and their level of protection applied by 1c I cannot say deffinatively........All of those changes inspired from my research......You also must realize (as I'm quite sure you do), that once production numbers based upon s/n that applies to change points and models is supplied, a decision must be made.

That decision requiring to take into consideration the percentage of aircraft having each change, how prevalent was it in combat, is it better to show the difference between models or have them so similar there is no reason to have another and so on.....As an example the Ki-61 has 3 models in the sim....The differences though minor to extreme have nothing to do with what you see.....Yet they did affect the planes performance which we do notice, weight being a good example of that.

Was every change made? Nope, in fact quite a few were not. Yet they were not due to the degree of work it would entail to apply them........Now, that's 3 aircraft in the sim, those changes made while all the others had folks hammering on 1c about their own faves.

I can also tell you for a FACT that a Breda SAFAT round has no where near the power or effectiveness of a Browning .50 Cal., it doesn't even stand up to a Ho-103 of the Japanese, accuracy also very well documented YET....It's basically "just a cuz".

He also subsequently to my question answers only...."But results are interesting and showing great differences between the differents DM...... Some japanes planes are highly (too ?) flammable..... but depending.... ki 61 resist much better than zero (normal), but, generally, german planes resist generally much more..... it is not allways so easy to shoot down a FW...... perhaps marketting reasons ? don't know at all. SO, i like to see sometimes FW burning (rarelly, but happen), or 109 just have little smoke, slow rolling and... falling to ground instead explode or show great pyrotechnics effects"......

Yet that gives absolutly no reason why he feels that........As to the Ki-61 however, I can tell you precisely.

...and that's the point, changes are being made as to "feel & want"....and though Josse is making them to what he "believes" they should be by feel, he is also "showing" people how to make what they "want".....and many "want" something much more then what was actual.....Like swapping out rounds in a belt.

So let me ask this then....Of the 3 rounds offered in the Browning .50, which does the most damage in the sim and was that what all planes used?

Now remember, only those who use this mod online have that adjustment.....Think that's right?....
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Last edited by Billfish; 01-03-2008 at 03:56 AM.
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