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#1
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Quote:
A good number of the planes actually present in the sim + a number of the maps where done by third-party "moders" and integrated in the sim by M:1C..... for free (in patches and free addons). Quote:
Since the begining... every modder wanting to developp a nexw plane, and able to reach the quality standarts defined by M:1C saw their creation integrated in the sim. Look at the last 4.09 patch/addon: all the maps were done by third-party team, and integrated in the game for free.... it's the last of numerous free patches/addon. Now... ot go back on subject... I'm not sure (and even sure of the contrary) that digitall signatures will be enough to protect servers. Some real check (file check) has to be done to insure integrity. |
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#2
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It seems to me the main problem lies in the fact that servers are out of control by online gamers, so they have to "trust" server administrators, and gamers PCs are out of central server control (not knowing how the tasks are assigned to servers and clients I have no idea about which part is the most critical). In fact, in theory the "other side" could be even a fully "cloned" IL-2 server or client, without a single line of Oleg's code, just behaving the same way (except for cheats ... In any case a direct integrity checking of the other side isn't possible, so you would have to rely on some form of secure remote checking, encrypted exchange of authentication messages between signed game modules and the like. I'm not an expert but I suppose Oleg and his guys are skilled and smart enough to face also these issues, at least for BoB (and also to evaluate if it's worth the effort!). Last edited by CloCloZ; 01-03-2008 at 10:20 AM. |
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