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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-08-2011, 05:57 AM
Jaws2002 Jaws2002 is offline
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Quote:
Originally Posted by justme262 View Post
please change the haze effect when looking at the sun. It is bad. sunsets and sun rise used to look beautiful now it looks painful and unrealistic.
+1

The effect is way overdone.
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  #2  
Old 09-08-2011, 07:38 AM
Rickusty Rickusty is offline
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Patch is great but there's just a few things to be considered in the RA planes.

1) Where is the WEP ("+100Mmhg") on the G.50? It's still missing
2) the bombsight in the BR20 is still broken...
3) The new sound are great but those Breda SAFAT are really awful...

Cheers and thank you!

Last edited by Rickusty; 09-08-2011 at 07:41 AM.
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  #3  
Old 09-08-2011, 07:44 AM
Vengeanze Vengeanze is offline
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Quote:
Originally Posted by Rickusty View Post
Patch is great but there's just a few things to be considered in the RA planes.

1) Where is the WEP ("+100Mmhg") on the G.50? It's still missing
2) the bombsight in the BR20 is still broken...
3) The new sound are great but those Breda SAFAT are really awful...

Cheers and thank you!
No, thank you for flying the italian machines.
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  #4  
Old 09-08-2011, 11:58 AM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by Rickusty View Post
Patch is great but there's just a few things to be considered in the RA planes.

1) Where is the WEP ("+100Mmhg") on the G.50? It's still missing
2) the bombsight in the BR20 is still broken...
3) The new sound are great but those Breda SAFAT are really awful...

Cheers and thank you!
you can stop the engine in the BETAversion ?
because in the prebeta magnetos and fuelcocks (in cockpit mousecursor and shortcuts)are not working in the G.50.
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  #5  
Old 09-08-2011, 09:31 AM
merlin1 merlin1 is offline
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Quote:
Originally Posted by hc_wolf View Post
Hey Merlin1,

Ok you have buggy paintshemes. Try deleting them in your Documents folder install not your steam folder. Then copy the steam paintscheme folder into your doc install area.

Also delete everything in your cache folder.


Now, Your images look nice. looks like your AA is working. Can you post your conf.ini settings Also what nvidia drivers are you using?

Pics are posted on 3rd side. I was set epilepsy filter off and now is everithing ok.
Latest Nvidia drivers.
conf.ini

[BOB]
EpilepsyFilter=0

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1680
height=1050
posLeft=0
posTop=0
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=59

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=216.52.148.29
port=27016

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=1
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=1

[rts]
tickLen=30
ProcessAffinityMask=14
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1
vgMaster=7
vgVoice=7
vgMusic=7

[game]
mapPadX=0.05
mapPadY=0.1104762
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  #6  
Old 09-06-2011, 09:44 PM
senseispcc senseispcc is offline
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Quote:
Originally Posted by DB605 View Post
-Bf 109 E4 sidewindow opens wrong direction
+1 same for me I shall try the BF109 E4-B.
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  #7  
Old 09-06-2011, 09:57 PM
ATAG_Keller ATAG_Keller is offline
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I'm having a major sound issue, I believe it has something to do with the turbine whine that was mentioned in the thread with the video. The sound of the "whine" is more like every bearing in the engine screaming at the same time, it drowns out the engine sounds and is painful to listen to.

I'm running an Auzentech X-Raider with the latest drivers.
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  #8  
Old 09-06-2011, 10:10 PM
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mazex mazex is offline
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Well, flying online at the Repka Isle of Doom server (with a lot of others!) I had two complete freezes. Had to use the task manager to kill the app. Both happened just as I was blowing some enemy up, first a Hurricane and then a Blenheim. 109 E3 first time and 109 E4 on the second. Seemed to happen when I got too many 20mm hits on the target simultaneoulsy? Have the cpp dmp files if needed...

Other than that I had an interesting bug where I had a red out after doing a roll low over the enemy filed on top of the hill (did not want to vulch so I buzzed the tower while the Spits where taking off ). After that red out the red shade did not go away. Rather anoying flying like that but maybe I burst my arteries in my eyes like that time when I did a bunt IRL Had all red eyes for two weeks... Got a screenshot to document the bug but the screenshot action seemed to be bugged too At least I could not find the screens in the "Softclub" folder in "My Docs" where I though it should go? "Print Screen" button is mapped to the in game "Take screen shot". Maybe it never worked?

Well, enough whining - the multiplayer on the Repka server was awesome - especially in a close dogfight when you heard the engines of the other planes. Great stuff! I can just fly around listening the the new sounds and have enough fun with that.
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  #9  
Old 09-06-2011, 10:52 PM
Blackdog_kt Blackdog_kt is offline
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I've got a suggestion to make this thread more useful and it's actually one very simple thing: let's stick to what the patch is supposed to be fixing and test that first, instead of testing our own "favorite" issue regardless of whether it's supposed to be fixed or not.

Radio commands, AA, the Spitfire's prop and various other issues are
a) well known and documented on the sticky thread started by Insuber and

b) not part of what they worked on for this patch, so it's no use reporting them in this thread

This is a beta patch and that simply means "we tried to fix features A,B and C, please test and tell us if A, B and C work now".

The Ju88's gyrocompass is my own pet peeve but i won't report it. Why? Because it's already a known issue and it wasn't supposed to be part of this patch.

Please, let's read the changelog and test the items mentioned there:

- New graphics: Are there any artifacts/corruption and under which circumstances and what PC configuration? Examples are the people who posted here about the red-out artifacts, the horizon lines and so on, perfectly good case of testing what's supposed to be tested.

- New sounds: Are there any sound glitches? Do the sounds play correctly? Doesn't matter if we think it should be louder or softer or whatever for now, the question is does it work or does it play back a garbled mess?

-New bombsights: Are they working as they said they would?

-Ground handling physics: Any difference when testing previously suspect issues with the new beta patch? For example, the spinning aircraft upon spawn, or the Blenheim's tendency to yaw way too much to the right on take off?

Well, i tested two of these items and i'm very glad to say that the patch seems to be doing what it says on the label: the Blenheim can now be kept under control during take-off much easier just by stepping on the rudder and its bombsight works correctly (i just came back from completing an attack on an airfield bombing from 8000ft and it worked like a charm, bombs bang in the middle of the runway intersection).

Let's try to test the other stuff on the changelog so that they can wrap these issues up and move on the next ones, don't you guys agree?





Finally some important technical guidelines for testing.

Possible version mismatch: Going online with a beta patch is possible, but if the server you are flying on isn't running the same version, you can get all sorts of glitches.

These can't be classified as legitimate bugs because they might simply be caused by flying a different version than the server. If you spot a bug while flying online, try to replicate offline too before reporting it.


Clear your cache and defrag the game folder:

After applying the patch go to documents\1c softclub\il-2 sturmovik cliffs of dover\cache

You'll see a bunch of file in there and another folder named "shaders". Go into shaders and delete all files in there, but don't delete the folder too. Now go back one level back to the cache folder. Delete all files in there too (remember, except the shaders folder).

Open steam, right click on CoD's icon, select properties and click on the "local files" tab. Now click on "defragment cache files" (this is not the same cache we just deleted in the documents folder, it's steam's way of referring to your actual game folder).

What does all this do?

The steam defrag does just that, it defragments the game files so that they are in continuous or adjacent blocks (or both), making it easier (and faster) for your hard disk to read them without having to look all over the place.

As for the cache, the game generates some data and stores them in those folders under your documents folder, so that it doesn't have to calculate everything from scratch whenever you fly, thus saving some processing power and gaining some performance.

However, if the way a bunch of graphics related stuff is calculated has changed and that data conforms to the old standard, there is a potential for glitches. Clearing those files forces the game to rebuild that data according to the new graphics algorithms.

The first time you run the sim after clearing the cache you'll notice it takes longer to load the menu, it's because it's rebuilding that data. Let it finish and as soon as you are in the menu exit the sim. Run it for a second time and you'll now see that it loads much faster (since the data is now generated by the previous run). No go ahead, fly and test what's in the changelog
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  #10  
Old 09-06-2011, 11:07 PM
adonys adonys is offline
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The propeller pitch in Bf 109-4B is manual (like in can be manipulated with prop pitch down/up key controls), even though there's no visible prop pitch lever. Also (and is probably related) the prop pitch is not automatically changing values, no matter what you're doing with the throttle.

Probably the same in BF 109-4 too.

The Radio Comm is still not working!!!

PS: sorry Blackdog_kt, but this is the biggest problem this game has at this moment, as it kills any with-firendly-AI playing possibility, thereby completely killing the singleplayer gameplay.

Last edited by adonys; 09-06-2011 at 11:09 PM.
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