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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Unbelievable...
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#2
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The bottom line is that this spinning behaviour just isn't right. I have never seen a real or virtual light aircraft start spinning with it's engine off in the way it sometimes happens in CoD. Even if (and I'm not saying it is) it is the wind or the incline or whatever, it just isn't right that you would climb into an aircraft that is spinning. Total immersion killer. If this was happening in reality (for whatever reason) you would chock it, tie it down or have your crew hold the wings before you got in. The simple fact that a Spit, with engine off, should start spinning as if it is on a perfectly smooth motorized vehicle turntable is enough for me to say it is a bug. It is an inaccurate model of a real world situation.
PPP
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#3
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Is it possible that the ground friction as relates to aircraft weight needs some tweaking? Very possibly so. The basic premise of this behaviour however is just like it should be. Try the cross country mission with a fully loaded blenheim (doesn't spin until you start the engines, then it spins due to prop effects), then try it witha Tiger Moth (turns to the right with the engine off but stops once it's aligned with the wind). Plus, if people don't know how to work their brakes it confuses them further. I'm not going to retype everything from scratch, there's a sticky FAQ on the front page explaining brakes and other controls ![]() We've got tons of information collected by various people who spent their time testing instead of playing so that the rest can benefit from it and overcome the lacking documentation. Use that information already people ![]() |
#4
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![]() I have an axis for my wheel brakes. I keep it in full brakes until start taxi. I don't have this "spinnig in idle with Spitfire bug"... Because I always start with brakes on. If people want a "Chocks in" option, with animated ground crew to remove shocks, will be REALLY nice! But claim that it's a "bug" if you can't start game with brakes on... I don't know if it's right... I have my doubts... To Tree, my fully working windsock and my non-spinning Tiger Moth with 0 m/s wind... It's so "immersion killer" have winds acting... ![]() PS: but RoF one is cooler: Last edited by LoBiSoMeM; 09-06-2011 at 12:58 PM. |
#5
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thx for making these windvideos , they made my day so far
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#6
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We can enjoy a good flight SIM!
![]() Someone can try flip a bus in a storm now? I had to go now! Wind acts in ground units too? ![]() |
#7
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Didn't know you could do this. Is that an option in game? Will try that as a quick fix - thanks.
However, my point is that even if in theory the aircraft should be moving because of wind or incline, it just feels wrong. The smooth bumpless/jerkless movement seems wrong, the lack of airframe/ground noise seems incongruous and the lack of wind noise and visual clues that it is windy or slopey doesn't fit with the movement. In addition to all that, IMHO, a Spit weighing 3 tonnes just shouldn't move like it does, with engine off, on what looks like flat ground on what looks like a decent weather day in a sheltered blast pen. This is why I conclude that something isn't right with this part of the game. Just my HO, of course. PPP
__________________
Intel Core i7 2600 3.4 GHz | 1GB Gainward GTX 460 GS | Corsair 4GB XMS3 PC3-12800 1600MHz (1x4GB) | Gigabyte GA-P67A-UD3P B3 (Intel P67) | Windows 7 Home Premium 64 BIT | 600W PSU | 1 TB SATA-II HDD 7200 32MB | 22" Samsung T220 screen. |
#8
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Your right something is wrong but this patch should change that.
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#9
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It should be fairly easy to get some qualified answers from experienced pilots that still fly these planes today.
15meter/sec is actually fast but I'd say it's half of what I'd expect to cause such a strong rotation. At 5m/s a plane shouldn't turn like that at all I feel. Here's a little calculator to translate the values: http://www.unitarium.com/speed I'd just ask the pilots of vintage planes though, anyone has got some contacts? It's the easiest and most reliable way to fix this. Eventually it can even be tested at lower wind speeds. |
#10
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