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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-06-2011, 12:29 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Tree_UK View Post
Yes we have windsocks, we know that, but do they work, Ive not seen a windsock blowing whilst my spit is spinning around. Now take a chill pill big boy.
Unbelievable...
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  #2  
Old 09-06-2011, 12:37 PM
PeterPanPan PeterPanPan is offline
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The bottom line is that this spinning behaviour just isn't right. I have never seen a real or virtual light aircraft start spinning with it's engine off in the way it sometimes happens in CoD. Even if (and I'm not saying it is) it is the wind or the incline or whatever, it just isn't right that you would climb into an aircraft that is spinning. Total immersion killer. If this was happening in reality (for whatever reason) you would chock it, tie it down or have your crew hold the wings before you got in. The simple fact that a Spit, with engine off, should start spinning as if it is on a perfectly smooth motorized vehicle turntable is enough for me to say it is a bug. It is an inaccurate model of a real world situation.

PPP
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  #3  
Old 09-06-2011, 12:47 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Tree_UK View Post
Yes we have windsocks, we know that, but do they work, Ive not seen a windsock blowing whilst my spit is spinning around. Now take a chill pill big boy.
Watch the video mate, they work.


Quote:
Originally Posted by Ataros View Post
Making and testing online missions I fixed Spitfire rotation issue by reducing wind AND gust power to 1-2 maximum AND setting different direction for them.

Planes also rotate when spawn on an inclined surface btw. Pay attention to this, the incline is often hardly noticeable.

Brakes in British planes require different control key than in German planes (3 keys set up in total for all planes).

Not a bug.
Pretty much this, thanks for saving me the time to type it all over again.

Is it possible that the ground friction as relates to aircraft weight needs some tweaking? Very possibly so.

The basic premise of this behaviour however is just like it should be. Try the cross country mission with a fully loaded blenheim (doesn't spin until you start the engines, then it spins due to prop effects), then try it witha Tiger Moth (turns to the right with the engine off but stops once it's aligned with the wind).

Plus, if people don't know how to work their brakes it confuses them further. I'm not going to retype everything from scratch, there's a sticky FAQ on the front page explaining brakes and other controls

We've got tons of information collected by various people who spent their time testing instead of playing so that the rest can benefit from it and overcome the lacking documentation. Use that information already people
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  #4  
Old 09-06-2011, 12:51 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by PeterPanPan View Post
The bottom line is that this spinning behaviour just isn't right. I have never seen a real or virtual light aircraft start spinning with it's engine off in the way it sometimes happens in CoD. Even if (and I'm not saying it is) it is the wind or the incline or whatever, it just isn't right that you would climb into an aircraft that is spinning. Total immersion killer. If this was happening in reality (for whatever reason) you would chock it, tie it down or have your crew hold the wings before you got in. The simple fact that a Spit, with engine off, should start spinning as if it is on a perfectly smooth motorized vehicle turntable is enough for me to say it is a bug. It is an inaccurate model of a real world situation.

PPP
Start with "brakes on" by default?

I have an axis for my wheel brakes. I keep it in full brakes until start taxi. I don't have this "spinnig in idle with Spitfire bug"... Because I always start with brakes on.

If people want a "Chocks in" option, with animated ground crew to remove shocks, will be REALLY nice! But claim that it's a "bug" if you can't start game with brakes on... I don't know if it's right... I have my doubts...

To Tree, my fully working windsock and my non-spinning Tiger Moth with 0 m/s wind...



It's so "immersion killer" have winds acting...

PS: but RoF one is cooler:


Last edited by LoBiSoMeM; 09-06-2011 at 12:58 PM.
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  #5  
Old 09-06-2011, 01:02 PM
JG53Frankyboy JG53Frankyboy is offline
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thx for making these windvideos , they made my day so far
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  #6  
Old 09-06-2011, 01:06 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by JG53Frankyboy View Post
thx for making these windvideos , they made my day so far
We can enjoy a good flight SIM!

Someone can try flip a bus in a storm now? I had to go now! Wind acts in ground units too?
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  #7  
Old 09-06-2011, 01:11 PM
PeterPanPan PeterPanPan is offline
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Originally Posted by LoBiSoMeM View Post
Start with "brakes on" by default?
Didn't know you could do this. Is that an option in game? Will try that as a quick fix - thanks.

However, my point is that even if in theory the aircraft should be moving because of wind or incline, it just feels wrong. The smooth bumpless/jerkless movement seems wrong, the lack of airframe/ground noise seems incongruous and the lack of wind noise and visual clues that it is windy or slopey doesn't fit with the movement. In addition to all that, IMHO, a Spit weighing 3 tonnes just shouldn't move like it does, with engine off, on what looks like flat ground on what looks like a decent weather day in a sheltered blast pen. This is why I conclude that something isn't right with this part of the game. Just my HO, of course.

PPP
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  #8  
Old 09-06-2011, 01:14 PM
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JG52Krupi JG52Krupi is offline
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Your right something is wrong but this patch should change that.
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #9  
Old 09-06-2011, 02:18 PM
Madfish Madfish is offline
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It should be fairly easy to get some qualified answers from experienced pilots that still fly these planes today.

15meter/sec is actually fast but I'd say it's half of what I'd expect to cause such a strong rotation. At 5m/s a plane shouldn't turn like that at all I feel.
Here's a little calculator to translate the values: http://www.unitarium.com/speed

I'd just ask the pilots of vintage planes though, anyone has got some contacts? It's the easiest and most reliable way to fix this. Eventually it can even be tested at lower wind speeds.
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  #10  
Old 09-06-2011, 01:26 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by PeterPanPan View Post
Didn't know you could do this. Is that an option in game? Will try that as a quick fix - thanks.

However, my point is that even if in theory the aircraft should be moving because of wind or incline, it just feels wrong. The smooth bumpless/jerkless movement seems wrong, the lack of airframe/ground noise seems incongruous and the lack of wind noise and visual clues that it is windy or slopey doesn't fit with the movement. In addition to all that, IMHO, a Spit weighing 3 tonnes just shouldn't move like it does, with engine off, on what looks like flat ground on what looks like a decent weather day in a sheltered blast pen. This is why I conclude that something isn't right with this part of the game. Just my HO, of course.

PPP
The first step is wind SOUND. We need that. Second, more wind CLUES, like windsocks, etc. We have animated trees and grass, I'll test this... I really don't know how a Spitfire with tailwheel unlocked and brakes off handle medium wind. Let's wait for next patch and see if we at least have wind sound. Will be nice!
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