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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 09-01-2011, 01:57 AM
zhaozhilong zhaozhilong is offline
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Join Date: Dec 2008
Posts: 31
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Hi
I am around lv 15 and noted that the rune gain is a bit overdone. Probably by level 30 all skills will be maxed... Anyway to tweak it without having to restart ?

Also I am trying to get Adv mod's dragon voice to work here but unable to do so.. Anyone can have a look at this ?
(I have added celestial snake since I like this Royal Snake replacement, snakes are my favourite

dragon_voice {
pos=2,4
deps=diplomacy,belief
script=skill_dragon_voice
pic=skillicon2_20_
name=skill_dragon_voice_caption
hint_header=skill_dragon_voice
hint_text=skill_dragon_voice_hint
levels {
1 {
deps=1,1
runes=0,9,1
trade=
pars=+1,0,+2
fight {
{
filter {
belligerent=ally
unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial
}
pbonus=moral,1,0,0,-100,0,0
}
}

}
2 {
deps=1,1
runes=0,10,1
trade=
pars=+2,0,+4
fight {
{
filter {
belligerent=ally
unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial
}
pbonus=moral,2,0,0,-100,0,0
}
{
filter {
belligerent=ally
unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial
}
pbonus=initiative,1,0,0,-100,0,0
}
}
}
3 {
deps=1,1
runes=2,11,1
trade=
pars=+2,+2,+6
fight {
{
filter {
belligerent=ally
unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial
}
pbonus=moral,2,0,0,-100,0,0
}
{
filter {
belligerent=ally
unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial
}
pbonus=initiative,1,0,0,-100,0,0
}
{
filter {
belligerent=ally
unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial
}
pbonus=speed,1,0,0,-100,0,0
}
}

}
}
}
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  #2  
Old 09-01-2011, 02:45 AM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
Posts: 837
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You need to change this part in every lvl of skills in skills.txt :
pars=+2,0,+4 , since it desribes what bonus units get here says +2 moral, 0 second bonus, +4 rage to hero but you placed +1initiative in string,
same in 3rd lvl you place pars=+2,+2,+6 for 2moral, 2some other bonus, 6rage, and in skill body you give 2moral,1initiative,1speed but it`s not match with your parameters.
Check localization/eng/other/eng_skills.lng there is explained what will say in hero window about skills and what parameter (pars= from skills.txt) goes where (pars=+2,0,+4 , first parameter is +2, second is 0, third is +4). Try to figure out how skills work in scripts/skills.lua
In eng_skills you need to match every parameter with it`s position in skills.txt file
Hope i havent confused you to much
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