![]() |
#26
|
||||
|
||||
![]()
As we're playing this particular game:-
ASUS A8N32SLi AMD 64 x 2 3800+ 2 Gb Corsair XLPT3200 2-2-2-5 memory 2 x XFX7800GT 2 x 160Gb HDD in Raid config Jeantech STORM 700W PSU Win XP DirectX9c Samsung 226BW @ 1680x1050 Nvidia control panel IL2 settings: AF: x16 AA: Gamma correction On AA: 4x AA Transparency: Multisampling Conf Text Clamp: OpenGL (tried Hardware) Error reporting: Off Extension limit: Off Force Mipmaps: None Multi-display: Single (tried multi) SLi performance Mode: Split Frame Rendering Text Filtering - Aniso mip: Off (greyed) Text Filtering - Aniso sample: Off (greyed) Text Filtering - Neg LOD bias: Clamp Text Filtering - Quality: High Quality Text Filtering - Trilinear: Off (greyed) Threaded Optimisation: Auto Triple Buffering: On Vertical Synch: Force On All video options ('Detailed clouds', 'Perfect' etc) maxed. Some others... Forest=2 LandGeom=2 Water=2 Getting 54-55 fps in Death track. About 40+ in SpitsVs109s hardest maps (a tougher test on some maps!). Spits drops to about 35fps at AA 8xS Going to be interesting.......
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
|
|