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#1
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Forgot to mention i haven't completed a game with this mod yet, obviously. So there might be balance issues or stuff OP with certain items idk i count on players to let me know.
Re-uploaded the file, i did not change unit's color, that's the work of the author of legendary warriors as mentioned in the 1st post but i'll check it out. |
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#2
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And i just started new game with newly installed full translated red sands . . . so what am i supposed to do now ? Start yet another game
I loved the fact that players decided to revive this game with mods, but this isnt even funny anymore I wonder how did you implement new items from other modes when i cant find their png files in redsandsextreme.zip that you uploaded here. In interface textures there are png for new units and their abilities, but no for new items. I ask this because i want t try to edit some items giving them lvl`s to upgrade like i said here : http://forum.1cpublishing.eu/showthread.php?t=25033 If i managed to edit 1 item and place those new png files where they belong rest would be easy, but i cant find a single item png file in my all game oflder so i have no idea how to change them (reward_fire_mage_1=+5 Mana<br>Reduces enemy elemental resistances by 2% reward_fire_mage_2=+10 Mana<br>Reduces enemy elemental resistances by 4% reward_fire_mage_3=+15 Mana<br>Reduces enemy elemental resistances by 7% reward_fire_mage_4=+25 Mana<br>Reduces enemy elemental resistances by 10%) I changed fire mage medal to try this and it works, so i wanted to add -res% enemy to some item. Help with this pls. All this new modes change units, difficulty, spells etc but no1 try to change how items work, and there are some great items we use in game but later just throw them away since they become useless, so i wanted to change some of those to be useful later in game. And 1 more question : if you took units from legendary warriors, and items from adventure mod why not take units form adventure also ? Champion is great unit and would fit perfectly in this red sands extreme edition. Last edited by Fatt_Shade; 08-22-2011 at 11:30 AM. |
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#3
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Hehe a new game yeah that's what i did ditching my level 42 lol..
Good idea on the Champion.. maybe next update. Ah the items, gave me headaches it wasn't loading properly because i had to swap them order... what gives. You can use already existing icons for your new items, find a nice icon for your new item and use it's name tag "image=HeroItem_Addon_Ring03.png" which is "money lender ring". Well here are the stats of new items Destroyer Boots: +5 Intellect +25 Mana +1500 Leadership +5% all resist Ancient Ring: +500 Leadership<br>[s]-10% Leadership requirement of all 5th level units<br>[s]+1 Morale to all 5th level units Overlord Ring: +3 Attack and Defense to Demons and Undead +5 Attack and Defense to the Warriors of Darkness +6 Intellect -10% Leadership requirements for Undead and Demons -2 Morale to all other creatures in your own army Rainbow Ring: +2 Attack, Defense and Intellect +5 to Mana and Rage +500 Leadership +2 Morale to all Humans, Dwarves, Elves, Orcs, Neutrals and Lizards +10% Chance of Critical Hit of all Humans, Dwarves, Elves, Orcs, Neutrals and Lizards Edit Fatt: the morale is so players gets replayability on trying out new strategies with units they usually never use together. exp system value are higher in limit, +45 means it's now 50 maximum HP for a unit but i doubt it will go that much, random. Berserk, haven't thought of it but then i could go on and add all the spells, no end on it hehe. Which unit are too strong?, i suppose some are... extreme Last edited by grimeleven; 08-22-2011 at 11:54 AM. |
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#4
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How about a new race with all level 6 unit, each unit will relate to one original race
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#5
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Level 6 creature is looking stupid. The 5 level creature's system is determined by 5 unit slots system.
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#6
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I dont really understand what do you mean by 5 unit slots system, we are players and we can use any troop we want. I think it's ok having a level 6 unit which stronger than regular level 5 unit and cannot be bought from shop (do some quests or win some difficult battles) they are much more stronger so their level should be higher.
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#7
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Hi
I am around lv 15 and noted that the rune gain is a bit overdone. Probably by level 30 all skills will be maxed... Anyway to tweak it without having to restart ? Also I am trying to get Adv mod's dragon voice to work here but unable to do so.. Anyone can have a look at this ? (I have added celestial snake since I like this Royal Snake replacement, dragon_voice { pos=2,4 deps=diplomacy,belief script=skill_dragon_voice pic=skillicon2_20_ name=skill_dragon_voice_caption hint_header=skill_dragon_voice hint_text=skill_dragon_voice_hint levels { 1 { deps=1,1 runes=0,9,1 trade= pars=+1,0,+2 fight { { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial } pbonus=moral,1,0,0,-100,0,0 } } } 2 { deps=1,1 runes=0,10,1 trade= pars=+2,0,+4 fight { { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial } pbonus=moral,2,0,0,-100,0,0 } { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial } pbonus=initiative,1,0,0,-100,0,0 } } } 3 { deps=1,1 runes=2,11,1 trade= pars=+2,+2,+6 fight { { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial } pbonus=moral,2,0,0,-100,0,0 } { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial } pbonus=initiative,1,0,0,-100,0,0 } { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial } pbonus=speed,1,0,0,-100,0,0 } } } } } |
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#8
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Wow, you are on fire man!! Thanks for the mod!!
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#9
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Not to strong as in stats, but titan 4300 lds, legendary penis 5800 lds come on
But some big changes : Archdemon 50% for Half, 50% for oblivion to much, Chieftain +20dmg, for 1200 lds 5th lvl to much, Black knight +2 speed to much Cyclops to high res, only magic dmg was good against them before, now they are to strong Paladin +2init/speed to much As for items i get it how to edit image, just so it would be somehow different form old, but i cant find item png files in my all game folder games/kb-armoredprincess/... all files checked and cant fine png files for items to change them In localization/eng/other/eng_unit_features.lng you didnt add new units in description, does it make any problems with units in game,or its not important ? About maelstorm headhunter talent, does it supposed to make bonus dmg to all 5th lvl units except dragons ? If does you missed runemages,orc chieftains and harl in list.But in my opinion only humanoid 5th lvl should be listed there, remove cyclops,titan,tyrex and legendary penis In titan iron fist you missed same as for maelstorm ( i think i suposed to make 100% bonus dmg to 5th lvl units), just add runemage,harl,legendary penis,and ogre chieftain. Also i saw titan have 4 active abilities (stun,push,throw,implosion), how`s that supposed to work out ? In morale.txt you forgot sinister for black knights +1 morale hint. Spell.txt add dictator for demon portal spell, 3rd lvl. I had idea earlier to add new spell poison breath to order spells (for killing dragons/demons because their low poison res), something like hell breath in chaos magic tree but couldnt make new spell slot in book, making spell itself in spells.txt isnt problem placing it in book got me stuck. If you have any idea how to make this happen pls explain process to me, i`ll try to make it work. Last edited by Fatt_Shade; 08-23-2011 at 12:23 AM. |
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#10
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Quote:
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