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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The default quality is set to 50% so the resulting image is very good but you can increase the quality by opening regedit and depending your OS go to: 32-bit Win: [HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\Stereo3D 64-bit Win: [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D find the DWARD "SnapShotQuality" and set the hex value to 64 (equals to 100%). Alternatively for a better quality you can save them in PNS format (Side by Side PNG). In order to do that you need to create a new DWORD value called "StereoImageType" and set it to 1 in the above registry location. Last edited by Stefem; 08-18-2011 at 10:31 PM. |
#2
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Thanks for the info Stefem and Superman, will check it out.
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#3
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Another video. Again, best watched in expanded or full-screen view on Youtube.
The aim was to see if I could re-do the Black Death Benchmark Track in 3D. I think it turned out alright all things considered. Tried to write a list of instructions here explaining how to make these kinds of video's, but it got too long and complicated. I think the most important thing I can say, and the biggest lesson I've learned from this test is, if you want to make a video using the method I've used here, do it with a track you've recorded yourself specifically for that purpose. Due to the nature of the manual 3D capturing method, and more so the limits of the games replay system, there are some kinds of shots you must avoid altogether in order to end up with a useable image at all. Beyond that, 3D video has it's own unique set of pre-requisites when it comes to shot composition and content. I don't know what all those do's and dont's are, but I have a better idea after making these test video's. So, hopefully, if I do another one it will be less of a test and more of an attempt at ending up with a more finished result. But in the meantime - |
#4
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Thank you
that brought a tear to an old bloke's eye - cheers
__________________
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#5
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With the help of Superman providing the link to the excellent stereo image viewer and converter here - http://stereo.jpn.org/eng/stphmkr/ and Stefem for explaining how to take stereo screenshots using the nVidia 3D capabilities, I've been able to compare nVidia's semi-automated 3D results to those you can get using the manual screencap & edit approach.
My results aren't definitive, and with some tweaking of the nVidia 3D parameters, maybe these results could be different, but... Cliffs Of Dover and nVidia 3D are clearly having some issues. Manual ![]() nVidia ![]() Manual ![]() nVidia ![]() Manual ![]() nVidia ![]() Manual ![]() nVidia ![]() Manual ![]() nVidia ![]() Manual ![]() nVidia ![]() Manual ![]() nVidia ![]() Manual ![]() nVidia ![]() Manual ![]() nVidia ![]() Manual ![]() nVidia ![]() Manual ![]() nVidia ![]() These nVidia screenshots were taken in PNS format, using what looked at the time to be approximately the same amount of camera offset as the PNG FRAPS captures, but the 3D effectiveness is quite different. This might be a result of adjusting some other nVidia settings incorrectly, or it might not be, I don't know. I'm assuming there must be some way of adjusting the nVidia 3D parameters so that the basic 3D effect is more pronounced, because if there isn't then what's the point? I don't think the bugged out water and shadows on the nVidia shots is the result of an end-user setting though. I was hoping to see if I could use the nVidia 3D, then run the game in slow motion and take repeated 3D screenshots that I could then compile in a video-editor as a moving image sequence. That would have meant not having to use the game's buggy replay system and manually resetting the camera position for every shot. But I guess there ain't no easy way out ![]() Maybe some of the other nVidia 3D users can confirm these graphics bugs I'm seeing and perhaps suggest some solutions. |
#6
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There's not yet a dedicated profile for CoD so convergence isn't set at the best, anyway, users can create custom convergence profile if they want and the 3D depth can be adjusted in the NVIDIA control panel.
Shadows are bugged in 3D but I don't know if it's a driver problem or must be corrected on the engine side. |
#7
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Many thanks for the 3d content, however this is not the correct depth/seperation. Its similar to what would often happen in IL2, which is that the cockpit didnt seem to be rendered at the correct depth forcing you into a 'toy story' type 3d.
Basically, your perspective are way too far apart and make everything look small - including itty bitty cute toy planes. This is an entertaining effect, be sure, but thats not how it should look! Doing this makes depth perception in the distance (Where you really need it) suffer and makes it very hard to shift from looking in and out of the cockpit. |
#8
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Well whaddaya know, I was experimenting with some 3d pictures in Il2 just last week! I should post them up here...
imgur link Last edited by SQB; 04-06-2012 at 08:44 AM. |
#9
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I'm confused. The pictures look the same , what am I missing?
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#10
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You need to go crosseyed. Take a finger in front of you, watch it with your eyes, then bring it up to your nose. Now look at the monitor and SLOWLY de-cross your eyes until the 3d picture comes into focus.
What you will see is a stereoscopic 3d image that is just as good as using Nvidia 3dvision/other shutterglasses/polarised glasses, but much more uncomfortable and much smaller. If you like this, you should look into getting 3d vision or similar. |
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