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#1
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Once a "destroy target" has been set for one side it is auto set for "defend" for the other side with one limitation:
If the attacking side is to destroy 100% of the objects within the defined circle, the defending side can only defend that target to a maximum of 75%. So once the attacking side destroys more that 75% of the target they will win despite having to destroy 100%. Does that make sense?
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Respect is something you earn. You can't beg, borrow or steal it http://www.raafsquad.com ------------------------------------------------------ Asus P5Q Pro/Intel Quad Core Q6600 2.4Ghz/8Gb GSkill DDR2 1066Mhz RAM/GTX460 "Goes Like Hell" 1Gb/TrackIR4/Saitek X-52 + rudder pedals/W7 Home Premium 64bit. |
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#2
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_RAAF_Smouch: with multiple targets the resolution of this targets somtimes not work with WON, in coops when only a side is in fly for humans U control this, in a DF map various humans is in the map and the resolution not the same, probably for an of mission maker error in the construction. I revise my maps for errors in the construction, tks fro response.
28_Condor: "Senta a pua", trabajo en una campaña con los Tunderbolts brasileros, ya habia armada una campaña con el escuadron mexicano, somos varios latinos y un amigo mexicano volaba con nuestro escuadron por eso arme una campaña en el pacifico para que el la vuele, fue una buena experiencia. Muchas gracias por tus consejos, sobre todo para poner menos tiempo al objetivo de defensa. |
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#3
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Yes, the target system was done for coops, not DF maps. Wil be nice if DT fix it to work properly in DF maps. Currently the target system is better applied in DF maps only to show where the targets are, but to manage results you need an external program like FBDJ
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Saludos! |
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