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#1
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The answer is that the 4.05 hack did. It lead to extra work being allocated to adding protection for the 4.06-4.08m series. The second hack then partially bypassed this protection but Oleg had moved his team to finishing Bob by then and Oleg decided to make no "move to parry it" (so it shouldn't have cost the team time).
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#2
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Oleg: Will you be making everyone that worked on the recent map pack Beta Testers for Bob? I would like to nominate them (after all they know enough they could even help test the map tools etc.)
S! |
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#3
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thanks for the beta Oleg and co, a great gift, better than the socks I received
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#4
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Small question from me here: Will it be corrected?
I noticed kind of bug on maps with water above 0m in perfect mode, water=2. The waves with the reflections appear to be at 0 meters, although the surface of the lake is much higher. One can see through the landscape, so to speak. |
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#5
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Quote:
Thank's, but the question was not for you to answer....lol |
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#6
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I think the fact that the moderator here, Evgeny has asked that the hack not be discussed on this board pretty much answers the question...I don't think it did 1c any good - but telling us all just exactly how much extra work it caused or created might only encourage some unfortunate persons - and yeah I know - no one asked me either.
Thanks to Oleg for taking the time to address questions related to the SoW:BoB - it is appreciated
__________________
"I'm afraid I'm not at liberty to discuss this" ![]() the Sandman... |
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#7
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Roger that!....I must have missed that request from Evgeny
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#8
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WoW - this board is as active as the UBI one ever was....nice!
hope you are having a great holiday Slipball! party on
__________________
"I'm afraid I'm not at liberty to discuss this" ![]() the Sandman... |
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#9
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Oleg,I don't know if this question has already been asked but here goes:
In il2 online most servers have skin download set to 'OFF'. Now we have some great new default skins with 4.09 patch, but sometimes the skins do not fit with a particular map/scenario. Would it be possible to have more than one default skin per plane in SoW? For example: default 1= Winter skin default 2=summer skin default 3=desert skin etc. |
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#10
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1:Make the default aircraft definable. That way custom skins could be used as the default skins.. whatever skin you had defined as the default on your PC. If there were multiple settings set on the server side.... 1)Skin download on or off 2)Defineable Default skins on or off. That way a server host could set what he liked.... and on the client side 2 skin assignments as default set with a switch. This is doable... It would be better if it were done by 1C. 2:Set by making the default skin assignable. With the final say so on the server side... say if the server has skin DLs off... then it will go to the #1 default (the stock one) regardless to where you have your PC set.. but if it is set to default 2 it will go to the assignable default..... unless you have skDL turned off on your pc then that would overide the dl option on the server sider for your pc. With the server setting default 1 or 2 it would eliminate guys putting neon skins on all the bogies in full immersion servers... |
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