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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

 
 
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Old 12-26-2007, 05:13 PM
shinyhalo shinyhalo is offline
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Join Date: Dec 2007
Posts: 12
Default I don't get it

Maybe I installed this mod incorrectly, but I don't see any difference.
I found three files with the same name so I backed them up and replaced them with those from your mod.
I found one file called avatar something and just dumped it into:
C:\Program Files\Nobilis\Fantasy Wars\Data\GameData

It seems to just mod some graphics, but I can't tell what.

EDIT: replaced unitavatar.xml file in \Units folder with one from mod and now I see what it does. It makes the troops visually smaller relative to buildings so they look more realistic.

Beyond, that does anyone know how to edit the units?
I found an Excel file called UnitClasses.xls which seems to allow me to alter the defense bonuses/penalties of the various unit classes easily so that's a start.

One thing I'm considering is this: This game seems to "weigh" heaviest on the side of class vs class combat. In other words, if you use the right class against another, you can get great results. The downside of weighing class vs class so heavily is that the offensive side usually has the advantage since they decide first which unit goes against which. This contrasts greatly with my intuitive notion that Defenders should always have the advantage.
I would redress this by lowering the advantage/disadvantage of one unti class versus another AND slightly bumping up the defensive values of locations on the map. (the latter of which, I am now able to do)


Quote:
Originally Posted by asadexes View Post

Last edited by shinyhalo; 12-26-2007 at 05:45 PM.
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