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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Yes, it is. In games/sims with far "dangerous" objects, fully functional AA helps a lot.
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#2
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Yes, its very important.
Trying to ID targets mostly, but also for eye candy. lets hope it will be switched on soon, as in game it says we can have up to X8. It is slightly worrying though that Luthier has never spoken of FSAA or AF since before release.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#3
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the AA doesn't work above 2x
the game lose a lot ![]() |
#4
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I run it at 2650 x 1600 and with 2x AA it looks really bad and is all shimmering. You cannot force aa either in control panel or nvidiainspector. I am sure they disabled it knowing fps was bad and will implement it when they optimize. Because without it it looks really bad and it is really ugly. Doesn't show as bad in screenies as it does in game.
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#5
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It is, but I guess coming here and telling us that the whole graphics engine is being overhauled probably includes the anti-aliasing filter.
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#6
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#7
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For online we still need the FXAA patch.
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#8
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Three tiny archives... dxgi.dll, Fxaa3_11.h and shader.hlsl... Not even a "patch"...
![]() We just need that MG tell Valve that we aren't "cheaters" if VAC see this three archives in CloD main folder... It's really simple! |
#9
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![]() ![]() Hope that MG put this 3 archives formally, and lets play it online with FXAA. |
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