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Controls threads Everything about controls in CoD |
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Thread Tools | Display Modes |
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#1
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It's one of those secondary controls that are not "time critical" (things that i don't use in the middle of combat) so i don't map them directly to keys, i just click on them in the cockpit with the mouse. Quote:
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Similar mechanisms exist in other aircraft as well, for example the Spitifre. Some are hydraulic in nature and some pneumatic. Quote:
![]() When flying near or through clouds and the temperatures are low, it's possible for the pitot tube to get clogged up by ice particles. Your airspeed indicator and your altimeter work by measuring outside air pressure through the pitot tube, if the tube is iced up you get incorrect data displayed on your instruments. Turning on the pitot heater gets rid of the ice and ensures you have accurate instruments. Quote:
To run an engine you need a fuel supply, ignition (spark plugs and magnetos) and air. To make it start however, you need a way to overcome the piston's compression and make it turn a couple of times, then all those things come together and once a first burn cycle occurs the engine can then start and turn on its own. This is the job of the starter. Some aircraft used direct drive systems, others used inertial starters (a flywheel being spun up to high RPM, then coupled to the engine drive via a clutch), yet others used a hybrid of both, some used external sources (ground crew vehicles) and even firing blank shotgun cartridges (this was how most spitfires started, except maybe the Mk.I which had a pneumatic reservoir). There was also a lot of variation on where the power came from to energize the starter: common systems were on-board battery power or external power via support vehicles/ground crew generators, but it was not uncommon to have manual systems too. For example, the 109 had an inertial starter but batteries were heavy back then, so they didn't install a battery powerful enough to sufficiently spin up the starter in order to save weight. It was actually the mechanics/ground crew that did it manually with a hand-operated crank, then the pilot engaged the clutch that coupled the spinning flywheel to the engine drive and the engine would turn and start. If you've ever seen wartime films of luftwaffe personnel in black uniforms running to a line of 109s, inserting a hand-crank into the cowling and turning it like mad, this is exactly what they did. In yet other cases things were more complicated. To start the Blenheim, the mechanics would be standing next to the engine cowlings to turn the starter magneto on/off as needed and operate the priming pump (the pilot didn't have the necessary controls installed in the cockpit, they were only found on the engine nacelles). As you can see, the variation is so great that it would take a lot of work to simulate 100% and it would probably need a separate command menu (like the radio commands for wingmen) just to talk to the ground crew ![]() So they decided to go for a middle-of-the-road solution and give us the necessary controls to do what needs to be done up until the starter is engaged (setting the radiators, turning on the fuel, etc), while replacing all the variations in terms of starters with the "I" key to keep things manageable. In other words, the "I" key represents engaging the starter but since there were so many different kinds of them and many required even more separate steps and possibly coordination with the ground crew, you won't find the equivalent of an "I" key in the cockpit. |
#2
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#3
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Excellent summary, but I would have a question. Were is the hidraulic emegrency pump in 109? I know only the fuel pump... i dont think, that the hidraulic and fuel system used same lever... Quote:
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#4
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I've only found one pump in the cockpit (the one with the yellow handle, lower right of the instrument panel). I don't know if it's supposed to be a fuel pump but in the sim it seems to work as a gear pump.
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#5
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THanks guys!!! That's more detail than I imagined.
??? What??!! Are you guys saying that in the Cliff of Dover, not everything are simulated?? That they still simplfied a few things?? |
#6
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The game already very detailed, but yes, things were simplified, or omitted... isn't ready yet, but the developers working on it.
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#7
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Later (for example in G-2), you have electric fuel pump, but you can access the manual fuel pump through the inspection hatch underneath the forward section of the fuselage. The gear emergency opening: I just now tested, the manual pump helps the emergency opening in the game really. The notzug "system" is a simple cable, which releases a lock. The gear falls out with the help of the gravity if there is not oil pressure already in the cylinder. Anyway, not exist manual pump in the hydraulics system (one pump is on the engine), but has exist in the fuel system. This is a bug then...
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#8
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Thanks guys for the patiently explainations, but now I have a few more stupid questions.
Due to my only piston engine plane experience was in the IL-2 forgoten battle and 1946. There were a lot of thing were not important back then but they are important now. For exapmle, what is the differences between the oil pressure and the fuel pressure?? And what is the difference between the oil Temperature and the fuel Temperature?? All of them didn't seems important back then. Plus there are Oxygen Altitude and Oxygen Quantity, they didn't seem working in the COD. And there are Voltmeter and Ammeter, there were there since the original IL-2. But didn't seem do anything. |
#9
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S! Varrattu |
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