Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 08-04-2011, 06:27 PM
SNAFU SNAFU is offline
Approved Member
 
Join Date: Feb 2011
Posts: 324
Default

I was faced with a lot of questions concerning the procedure for the missions and the meaning of the messages, that`s why I just want to explain briefly the procedure and handling on the map, now running on the server:

Every 1,5hours is a mission laoded randomly. This will be shown, by displaying a message like "12th July 1940 (Mission ID X)".
The player will read what is ongoing in the mission, in a HUD message after spawning. I have found no way to modify the time, this text ist displayed, so I have to keep the information short.
The Spawnbriefing will often tell the blue player, to escort bombers from a certain location to another, and will tell the player, when the bomber will reach the first location, at a certain time after beginning of the mission.
Now if you just joined the server, you do not know, when the mission started. Therefore the time INTO the mission will be displayed regularly to inform the player, if he still has the chance to participate in the just ongoing mission or not.

The altitude for intercept or escort will be displayed for now, due to the fact that the time the briefing will be displayed is too short and I had to cut the information to the least necessary, but you should not expect any action below 4000m, rather 6000m.
__________________
http://cornedebrouwer.nl/cf48e
Reply With Quote
  #2  
Old 08-04-2011, 09:30 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

I just flew on the map.It was very smooth for me,and loading times were not much longer than usual.
There were only about 14 people showing in the server though.
Reply With Quote
  #3  
Old 08-04-2011, 09:32 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Nice work Snafu! This likes like a whole lotta fun.

I'll definitely have to give this a go.
__________________

ATAG Forums + Stats
Reply With Quote
  #4  
Old 08-04-2011, 09:36 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

I will mention one issue though.When you spawn in a 109 under the nets,if you don't get out quick the plane spins around a bit and smashes itself up.
I started the engine,then moved from under the nets to warm up.
Reply With Quote
  #5  
Old 08-05-2011, 07:18 AM
SNAFU SNAFU is offline
Approved Member
 
Join Date: Feb 2011
Posts: 324
Default

Thanks for testing and your feedback!

Actual stats provided by Stillborn. I have little chances to correct issues at the moment, I am not home. And haven´t figured out how to automatically update the statspage, but anyhow.
Stillborn-Stats

Cheeshawk, the server is located in central europe, what pings do you have, the time you connect? There is a mission among the 6 missions running atm, which has due to higher AI activity higher pings?

Uther, if possible please give me hint which airfield caused trouble. I still know of one spawnpoint, which leads to immediatly contact with the net, had no time to fix that yet. After spawning you should immediatly hit the brakes, to stop the turning. Especially if you spawn in a hanger, you should also stand on the brakes while starting the engine, otherwise your tailsection will be sheared off.

Bliss, you are welcome. Compared to the map you help testing, you`ll find that I had to delete all buildings and 95% of the scenery to get the loading time during active missions below 4-5minutes maximum for me (I have a ping around 40 to our server, when no mission is running, therefore only first 5 minutes after starting the map).

Pleas ask if you have any questions, it is sometimes hard to ID the possible problems, if you made all the briefings etc. by yourself...
__________________
http://cornedebrouwer.nl/cf48e
Reply With Quote
  #6  
Old 08-05-2011, 07:30 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

sounds very interesting!is it full real?i will give it a try if this is the case!
__________________
Reply With Quote
  #7  
Old 08-05-2011, 07:52 AM
pupaxx pupaxx is offline
Approved Member
 
Join Date: Feb 2010
Location: Absurdistan - Rome
Posts: 344
Default

Had very good time last night, but we were only 4!. It took very long time to be logged in (2-3 mins), but any stutters during the fight.
Strafed some AAA site, never been in contact with enemy formations announced by ground control. Landed with 3 gals of fuel after 45' single mission.
Hope to find some more chaps next time.
Cheers
Reply With Quote
  #8  
Old 09-18-2011, 05:49 PM
SNAFU SNAFU is offline
Approved Member
 
Join Date: Feb 2011
Posts: 324
Default

Update first post.

We now introduced a score system for the campagne, so that each side gets scores for shot down planes, sunk ships.

Further use of the points is planned, so that the sides also gets scores for ground units and gets special benefits or missions for reaching certain amount of scors for the team.
__________________
http://cornedebrouwer.nl/cf48e
Reply With Quote
  #9  
Old 10-07-2011, 09:29 AM
SNAFU SNAFU is offline
Approved Member
 
Join Date: Feb 2011
Posts: 324
Default

Friday and waiting for the weekend, therefore time for a little update:

-We overhouled all missions and adjusted them to the introduced scoring system
-I dramatically reduced the number of AI planes spawned by events, triggers and missions ( now only 3 Hurricans will take-off as interceptors of the former 9 and 2 of the former 8 Bf109 - if one team has 10 AI or more in the air no more will be created on triggers as interceptors or patrols)
-the penalty system was reactivated (currently tested live)
-limited plane system implemented (currently tested live)
-RDF added to the map
-shipping reduced
-AI partols now depend on the number of players the opposing team has
-custom menu now works for Red players too during ongoing missions
-custom menu extend with further options
-scouts added to the patrols, which will recconnoiter for shipping in the canal
-Mission 12 implemented
-updated information, explanation and description in the first post

The sever will switch to the actual patch in due course of the weekend.

Greetings
snafu
__________________
http://cornedebrouwer.nl/cf48e
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:10 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.