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#1
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Why? What is it about coops that people want but feel we don't have?
Anything you could do in il-2 coops you can do in CLOD multiplayer mode.
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#2
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I think it's primarily about an interface remake, so that it's easier to click on friendly aircraft and spawn into them or multi-crew with others.
The rest of the needed capabilities are there just like you say and i particularly like how we can have DF and Coop style missions running on the same server simultaneously. The other day i was fiddling around with the rudimentary map tools we got in the last patch, imagine my surprise when i discovered it's possible to create waypoints for your flight on the spot, assign waypoint properties and so on. Negative points: The map tools info window needs some work (it's not possible to stretch it and some tools are hidden from view) and the fonts used for the tools need to be a bit more visible against the background clutter for the map. Positive points: It's entirely possible to measure distances and headings on your map and set waypoints. In other words, you can spawn an entire group of aircraft instead of just one (if the server scripts permit it), have other people take control of them, draw up a mission while you are warming up your engines and go fly. It's like having a mini-FMB integrated into the actual gameplay session. |
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#3
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Quote:
but sure, its totaly personal preference !! no kind of IL2 dogfightserver gave me the fun of all the COOP online missions i flew with lot of comrades on voice coms - from the first free COOPs in 2001/02 over IOW/VEF and following online wars to the last VOW"R2" .......... |
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#4
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I found the Warclouds 24/7 servers very satisfying. There was a number of objectives for both sides that made ground pounders, support flyers, and dogfighters quite happy. You had 24/7 wars, without the endless waiting of the Co-op servers. COD's multiplayer options should make coops unnecessary unless the players want to start the war at the same moment.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#5
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Im saying we should have the option of both, just like IL2.
__________________
Furbs, Tree and Falstaff...The COD killers...
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#6
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With the exception of everybody starting at the same time, we DO have both. Everything you can do in a coop can be done in CLOD multiplayer. Frankly I feel that everyone starting at the same time is highly unrealistic anyways.
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#7
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Okay, fair, but the functionality is there.
Anybody could host a server where everyone joins the same side and has the same objectives, with moving ground vehicles/ships and AI aircraft. |
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#8
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I don't have a problem with having coops, but I believe the server can be set up to whatever the group wants, like only being able to join one side, and flying against the AI and their ground forces. Why you'd want to do that I'm not sure as human opponents are more fun than AI opponents, unless the server isn't attracting enough people for both sides. Its also interesting when your not sure if the aircraft your targeting is human or AI.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#9
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Did any of you guys ever fly the VEF online wars?
__________________
Furbs, Tree and Falstaff...The COD killers...
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