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#1
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Thanks I found it but I don't think you can edit experience because the value "exp" equals enemy strength as I understood it by comparing to the values in-game. It's "0.5|1.0|1.3|1.7" by default. But there is a value called alead that someone in another thread said is enemy leadership and it's slightly higher than exp. Do you know anything about that?
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#2
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#3
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What you say seems logical but how come enemy strength is 50%/100%/130%/170% on the different difficulties? If you look at the alead string it's "alead=0.7|1.1|1.5|2.0" and that seems to have nothing in common with enemy strength. How do you interpret those figures?
There is also a value called manarage. Is that how much mana you get when hitting undead with holy avenger? |
#4
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![]() -Yes, alead value does affect the enemy strength, you can raise the value to 1.0|1.5|2.0|3.0 and enemy strength in impossible difficulty will be 300%. I tested it and it works ![]() -I think manarage is the recover speed of mana when you are not in the battlefield, I mean in the map. But it can be the flow rate when hitting the undead/demon with holy anger as you said. Feel free to raise it and test it ![]() |
#5
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Last edited by DeepSoul; 07-31-2011 at 01:30 PM. |
#6
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So, It has to be mana flow when hitting undead/demon with holy anger
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#7
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Come on. It's not easy on impossible. I play Adventure mod on hard and that almost equals the standard games' impossible level but I think it's been okay so far. Can still do most fights with no losses but I take a few risks with my Marauders to get some extra gold.
![]() I dread fighting any of the later bosses. There is no way you can get away without big losses. Last edited by DeepSoul; 08-01-2011 at 09:40 AM. |
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