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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 07-27-2011, 12:23 PM
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Originally Posted by Sternjaeger II View Post
It's ok.


Of course I am happy, but this is not the point. They were late on their delivery with Ubisoft, remember what Oleg said? The cause for this can be anything: poor managing, little resources, stuff that needed to be redone from scracth.. I dunno, not my problem, and again, I'm happy they delivered the game as it is, but for the love of honesty and respect, tell the community that the money they're spending is a long term investment on a yet to be completed alpha. Il-2 was nowhere near this bad when it originally came out, and the bad reviews they received with CoD have done them no good.


It won't, but that's not my interest. Regular updates are useful to the community to know on which feedback aspects they can help and to show the newcomers that the game is far from dead, there's a lot of work going on and a very professional one. When you want to go pro, you need to behave like a pro.



Oh no, of course they are, but they're leaving it all to an oblivious state of "it's fixed when it's fixed" which, again for the laws of Public Relations, marketing and common sense, it's not a good idea, especially when you sell for good an unfinished product.

Do you understand my point better now?
I never saw Maddox Games as "Pros". More like nerds like us that want to make this Sim happen with lots of personal sacrifices involved. They clearly are not in the game development for purely moneys sake, else they would have gone the Silent Hunter V route a long time ago, or the RoF route, charging for individual airplanes.

I understand your point very well, but it applies more to a big publisher like Ubisoft or EA, not a small russian Sim development team that does not get paid for any extras, especially not for diretly communicating with an abusive fanbase that tends to rip of arms when presented a little finger and is full of an entitelment attitude that was unheared of just 20 years ago. In the past, development updates just caused people to flame even more because their specific problem was not adressed. In all seriousness, Maddox Games is still consiting of human beings, in doubt seriously overworked and tired human beings. Them not being able or willing to respond in a careful manner with all the sh+tstorms on this forum is not really so wonderous.
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Old 07-27-2011, 12:30 PM
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Anyone getting deja vu?
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  #3  
Old 07-27-2011, 12:31 PM
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Anyone getting deja vu?
I've had it for some 45 pages so far
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Old 07-27-2011, 12:36 PM
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I've had it for some 45 pages so far

Quite a few of the other threads are going the same way.I think people are following each other around to continue the argument.
Imagine if that happened in the pub.someone would get a slap
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Old 07-27-2011, 12:38 PM
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Quite a few of the other threads are going the same way.I think people are following each other around to continue the argument.
Imagine if that happened in the pub.someone would get a slap
thats why i suggested a meet up, piss up and punch up
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Old 07-27-2011, 12:42 PM
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We would all end up pissed over Dover in a hot air balloon and anybody that says that the landscape in COD is not that bad will be the first to go overboard... Luckily I never leave the house without a parachute
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Old 07-27-2011, 12:48 PM
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Shall we all break for lunch?

back at 3pm?
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Furbs, Tree and Falstaff...The COD killers...
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Old 07-27-2011, 12:35 PM
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Anyone getting deja vu?
You most certainly do, "constant repitition" bug once again at work here.
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Old 07-27-2011, 12:37 PM
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Man.....take a look at us, intelligent human beings, who by rights should have so much in common, and we end up here on most threads now, if we are honest with ourselves wouldn't we admit that despite the adversarial attitudes flying around here on occasion some of us exchange some quite pleasant replies......and it just feels so much better to stop arguing?

nobody is going to change anybodys mind here...thats clear, we really need to find a way to accomodate both sides.
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Old 07-27-2011, 01:00 PM
Sternjaeger II Sternjaeger II is offline
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Originally Posted by Bewolf View Post
I never saw Maddox Games as "Pros". More like nerds like us that want to make this Sim happen with lots of personal sacrifices involved. They clearly are not in the game development for purely moneys sake, else they would have gone the Silent Hunter V route a long time ago, or the RoF route, charging for individual airplanes.
That's quite a romantic view, but far from the truth. Maybe it was in the very beginning, and god knows how long it took them to develop the first IL-2 engine, but over all those years they could have invested their results better. Sometime the arrogance and egotism of one is cause of a lot of trouble, knowing when to step down in favour of a professional who can manage things in a better direction is a hard step to take, but sometimes a necessary one. And I'm saying this with no bitter feelings, it's just an objective observation on the conduct of a company (because Maddox Games is a company).

Quote:
I understand your point very well, but it applies more to a big publisher like Ubisoft or EA, not a small russian Sim development team that does not get paid for any extras, especially not for diretly communicating with an abusive fanbase that tends to rip of arms when presented a little finger and is full of an entitelment attitude that was unheared of just 20 years ago. In the past, development updates just caused people to flame even more because their specific problem was not adressed. In all seriousness, Maddox Games is still consiting of human beings, in doubt seriously overworked and tired human beings. Them not being able or willing to respond in a careful manner with all the sh+tstorms on this forum is not really so wonderous.
we bypassed the publisher BS here, we went straight to the source. What do you know about what/how/when they get paid, and why would it matter? Remember that what's a hobby to us is a job to them, they aren't doing it in their spare time.

Every software house is made of human beings, some are managed more efficiently than others. There is a lot of cloud networking being done today (look at the excellent Daidalos Team), so it's not even a matter of having to be in the office or speak the same language.
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