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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Acccuracy and preference for moded vs current tracers | |||
| I think we should immediately use the "new" tracers. |
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19 | 14.18% |
| I think with some more work the "new" tracers should be used. |
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50 | 37.31% |
| Indifferent to the tracer effects/possible effects. |
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35 | 26.12% |
| I like the current tracers. |
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30 | 22.39% |
| Voters: 134. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#11
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No I'm 37.
Retard? What are you focusing on in CoD? Everything, infinite focal length. Anyway, here's a diagram. It shows the fight path of 1 bullet between 2 points in time, 1 and 2. The bullet (Black dot) is fired at X as the aircraft is moving to the left. I have then marked it at several points through it's flight. Not to scale but it works whatever the sideways movement. At all points the bullet stays straight, aligned to the original target (red lines to the X) Because its a single point of light we can track where the bullet must have been relative to the viewer. It cannot jump, it must take a continuous path. This is the purple line, the actual relative path across the eye. It is where the light went. CoD draws tracers aligned to the straight red line (line of flight) when the true path of the point of light across the image is the purple line. The light streak can only exist within this line. Please let me know, with all of your experience and physics knowledge what part of this is wrong?
Last edited by winny; 07-17-2011 at 09:00 PM. |
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