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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-17-2011, 05:07 PM
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furbs furbs is offline
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they do look quite thin, but still look great.
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Old 07-17-2011, 05:15 PM
Freycinet Freycinet is offline
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Tracer too thick, searchlight beams too thin, damn' they can't get anything right, can they?
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Old 07-17-2011, 05:26 PM
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Frey im sure i remember somewhere somebody said something about a config entry that controls the number of lights in houses at night. might be worth checking that out.
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Old 07-17-2011, 06:15 PM
Freycinet Freycinet is offline
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Frey im sure i remember somewhere somebody said something about a config entry that controls the number of lights in houses at night. might be worth checking that out.
Ah, very interesting that! If anybody knows more about this I'd like to hear it! - Because it does look a little bit stupid that the cities appear like Christmas eve in peacetime...
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Old 07-17-2011, 05:32 PM
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Very nice video, Frey!
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Old 07-17-2011, 05:52 PM
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you can make a batsignal with a search light move beyond speed of light py pointing instantly to planets millions of light years apart
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Old 07-17-2011, 06:12 PM
AARPRazorbacks AARPRazorbacks is offline
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Thank for the video.
Now this is what a CLoD forum is suppose to do.

Help others learn how to fly the sim.

~S~
flyer01
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Old 07-17-2011, 06:14 PM
Freycinet Freycinet is offline
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Well, I learned how to set up searchlights in this forum, so that really came in handy. It is a little bit of an involved process, but well worth it.
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Old 07-18-2011, 07:26 PM
yellonet yellonet is offline
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you can make a batsignal with a search light move beyond speed of light py pointing instantly to planets millions of light years apart
The light doesn't move there faster just because you point at something far away
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Old 07-17-2011, 06:11 PM
senseispcc senseispcc is offline
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Fantastic, thanks.
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