Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-09-2011, 01:38 PM
LoBiSoMeM LoBiSoMeM is offline
Approved Member
 
Join Date: May 2010
Posts: 963
Default

Quote:
Originally Posted by philip.ed View Post
If we make you sick then throw up.
Anyway, I said MOST of my flying. I may go down to tree-top levels, but not to the extent that I can see individual leaves. Use your brain man! In any case, trees with hit-boxes are completely necessay for crash-landings, because otherwise it just ruins the immersion when you see that Oak-tree coming into view, thinking to yourself 'damn, I'm going to hit it' and then you crash right through it without a scratch.

It's great having this map, but improvements can be made. What you're adovating is that if you had a car that could drive, that's the only purpose it serves. Have you got a CD player in your car? Are your seats heated? Do they need to be?! No, but it's a nice luxury. A beautiful landscape really adds to the immersion. If you live in England, and see a terrain in CloD that looks like any country other than Blighty, it doesn't really stir any patriotic attachments.
The biggest release problem was perfromance. We still have performance issues with detailed textures. You appears to don't understand that.

"Immersion" with stutters aren't so good. SpeedTree is great, I dont have any major drop in FPS even with all leaves. There is no real problem with detailed trees. This isn't related with problems in calculation of trees hitboxes. You are in truble to undestand that.

The same with trees colours and placement: "easy" to solve, but it's a minor priority in patching, and people with patience in community can do that. I don't suffer a lot with tree placement/colour, so, isn't a real big problem. Will be cool if it's imporved, I agree, but we can fly ok now.

You are just like Tree: since after first release yu just focus in the damn "scenario colour". You only see that. I'll throw up now...
Reply With Quote
  #2  
Old 07-09-2011, 01:58 PM
SsSsSsSsSnake SsSsSsSsSnake is offline
Approved Member
 
Join Date: Nov 2009
Location: England
Posts: 288
Default E

lol Lob mate,heres a bucket
Reply With Quote
  #3  
Old 07-09-2011, 02:08 PM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

we can fly ok now....true, but the problem is ok is not good enough.especially for a product like a WWII flight sim.
and i dont think that it has minor priority.this thread shows that the majority or at least a big percentage of members here are dissappointed by the landscape.
maybe it has minor priority for you. and maybe members here on the forum who are hardcore flight simmers bought this sim for CEM and so on(including me)and not because of the overall look,...but you will not gain many new customers, even when it was perfekt in realism and performance, if the product looks outdated. most kids, who are the potential future flight simmers, wont buy it, if they look at the back of the cover and see an strange looking landscape.
i really think it is an very important issue this sim is facing.imagine this sim with photorealistic graphics!then this product would be sucessfull for the next decade for sure.
__________________

Last edited by David198502; 07-09-2011 at 02:11 PM.
Reply With Quote
  #4  
Old 07-09-2011, 03:09 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

*Facepalms*

Oleg himself said that they were having to work hard to get the best out of speed-tree. Aesthetically, a lot of work is still needed. If Speed-tree auto-generates the trees, then there-in may lie the problem of hit-boxes, as opposed to trees in-grained as part of the map. For the latter 'solution' a lot of work would be required, but the effects may be awesome (although tricky to work-around to dinstinguish between high and low settings)
Either way, the focus here is on aesthetics. No one is rebuttling the fact that there are more serious issues with the sim; but one cannot avoid the fact that the terrain is far fom perfect.
Reply With Quote
  #5  
Old 07-09-2011, 03:13 PM
capt vertigo capt vertigo is offline
Approved Member
 
Join Date: May 2010
Posts: 107
Default

Y'know..
I never whine.
But I totally agree with this post.
I mean, the state of this game in no way resembles the game in the video..
What the heck happened..? Was it lost in a fire..?

Just weird, really..

Mike
Reply With Quote
  #6  
Old 07-09-2011, 03:32 PM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

you still making friends there, LoBi?
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.
Reply With Quote
  #7  
Old 07-09-2011, 04:12 PM
LoBiSoMeM LoBiSoMeM is offline
Approved Member
 
Join Date: May 2010
Posts: 963
Default

Quote:
Originally Posted by Wolf_Rider View Post
you still making friends there, LoBi?
Yes! And flying with FreeTrack full support! How life is going here in NP?
Reply With Quote
  #8  
Old 07-09-2011, 04:52 PM
Meusli Meusli is offline
Approved Member
 
Join Date: Oct 2007
Posts: 376
Default

Quote:
Originally Posted by Oleg Maddox View Post
Here it is ingame colors. Simply other time of day...
However I agree that tunes of the colors should be done in future. It isn't simply there in the game just gamma or RGB. In realoity there is done very compex mix of real light laws. It is very hard to get them alos like the human eye will see it. From another point of view, how it is done with physics - it is right. Color changed depending time of day, altitude, thickness of air masses, etc

Like all subjects on this forum it has been touched upon before. Maybe we should get weekly apologies from Luthier so we can all feel better. Let them sort out the game first colours second.
__________________
Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz
Gigabyte EX58-UD3R Intel X58
OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3
Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5
Samsung SpinPoint F1 1TB SATA-II 32MB Cache
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:16 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.