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#1
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a couple of folks are gona test it over the weekend. (whilst im at work) BOO !
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#2
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Then I have volunteer for testing too, please
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#3
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ali you are doing an awesome work!you really are a benefit to the community.
regarding your ground texture mod,...have you thought of continueing it?is it just too much work??have you thought of doing a patchwork mod, working with others like Ekar?i would offer help as well, but that would need step by step instructions, as im totally worthless when its about modding yet. |
#4
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thats what post 273 is about. It is continuing. i think i was tyring to drastically change the scenery before i gave up. but with some very simple changes and the haze addition i think it''ll work out untill a real overhaul can be done.
Last edited by Ali Fish; 07-09-2011 at 12:44 PM. |
#5
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ah now i understand the post.i thought you spoke about the trees only.now i see the difference you mentioned.stupid me.
this terrain actually looks way better than the default one. hope i can test it soon. |
#6
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Nice job Ali,
please, how did you tuned the distance haze effect? thx |
#7
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good effort there Ali... top left shot is looking good
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#8
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thx for the appreciations.
ive given the mod to 3 peoples to try out. the first feedback comment is as i had half expected. Shimmering textures out at the horizon. This is related to mip map settings upon generating them. Does anyone have any experience with this out of interest from other games modding ? i believe i can fix it but not 100% certain as ive never had the problem before when working with dds& mipmap profiles. Another issue is the realisation that using Original or even High general texture settings is the root cause of Stuttering in IL2. When you set High your actually using a stage 2 mipmap of the texture. which is always half the resolution of the prior mip map. etc etc. The haze effect might need to be removed coz of this. the mod is for using using High or original settings explicitly due to the special haze effect ive added via the mip maps (your answer pupaxx). Last edited by Ali Fish; 07-09-2011 at 10:23 PM. |
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