Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Mods, discussions, links, etc.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-09-2011, 12:16 PM
Ali Fish
Guest
 
Posts: n/a
Default

a couple of folks are gona test it over the weekend. (whilst im at work) BOO !
Reply With Quote
  #2  
Old 07-09-2011, 12:32 PM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

Then I have volunteer for testing too, please
Reply With Quote
  #3  
Old 07-09-2011, 12:34 PM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

ali you are doing an awesome work!you really are a benefit to the community.
regarding your ground texture mod,...have you thought of continueing it?is it just too much work??have you thought of doing a patchwork mod, working with others like Ekar?i would offer help as well, but that would need step by step instructions, as im totally worthless when its about modding yet.
__________________
Reply With Quote
  #4  
Old 07-09-2011, 12:39 PM
Ali Fish
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by David198502 View Post
ali you are doing an awesome work!you really are a benefit to the community.
regarding your ground texture mod,...have you thought of continueing it?.
thats what post 273 is about. It is continuing. i think i was tyring to drastically change the scenery before i gave up. but with some very simple changes and the haze addition i think it''ll work out untill a real overhaul can be done.

Last edited by Ali Fish; 07-09-2011 at 12:44 PM.
Reply With Quote
  #5  
Old 07-09-2011, 12:57 PM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

ah now i understand the post.i thought you spoke about the trees only.now i see the difference you mentioned.stupid me.
this terrain actually looks way better than the default one.
hope i can test it soon.
__________________
Reply With Quote
  #6  
Old 07-09-2011, 01:05 PM
pupaxx pupaxx is offline
Approved Member
 
Join Date: Feb 2010
Location: Absurdistan - Rome
Posts: 344
Default

Nice job Ali,
please, how did you tuned the distance haze effect?
thx
Reply With Quote
  #7  
Old 07-09-2011, 03:13 PM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

good effort there Ali... top left shot is looking good
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.
Reply With Quote
  #8  
Old 07-09-2011, 10:18 PM
Ali Fish
Guest
 
Posts: n/a
Default

thx for the appreciations.

ive given the mod to 3 peoples to try out. the first feedback comment is as i had half expected. Shimmering textures out at the horizon. This is related to mip map settings upon generating them.

Does anyone have any experience with this out of interest from other games modding ? i believe i can fix it but not 100% certain as ive never had the problem before when working with dds& mipmap profiles.

Another issue is the realisation that using Original or even High general texture settings is the root cause of Stuttering in IL2. When you set High your actually using a stage 2 mipmap of the texture. which is always half the resolution of the prior mip map. etc etc. The haze effect might need to be removed coz of this. the mod is for using using High or original settings explicitly due to the special haze effect ive added via the mip maps (your answer pupaxx).

Last edited by Ali Fish; 07-09-2011 at 10:23 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:57 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.