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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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  #11  
Old 07-09-2011, 10:13 AM
adonys adonys is offline
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Join Date: Apr 2010
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A few annoying bugs I've encountered:

- sometimes the plane is stopping dead into the air (I think it might be correlated with me firing the cannons, which is a command set by me and composed from a sequence of two joystick buttons). the plane remains hanged in there, engine running and so on, no matter what (switching the control to AI and back has no effect) dunno if anyone else encountered this, but it happens on a constant basis to me. this should be a critical bug to fix!

- some buttons/command are not working from the first push (for example the prop pitch down in a newly spawned Bf-109 it NEVER works from the first press, but only after a release and a second try, then it works normally)

- player's airplane markings are that of a Schwarm leader, even if he's on 4th position. this might be related with the fact that AI almost never considers the player as being part of his Schwarm (when the player is the leader, the AI planes are "detached" and act as an independent Schwarm of their own, and ignore all leader's commands)


requests:

- add Ground Attack target area option for a Waypoint (instead of a single target)


requests already passed (via russian forum) to programmers:

- add a Wait (an ammount of time, for another AirGroup) option for a Waypoint
- add CustomSayToAirgroup function (so that we need to can put text in mouth of existent actors (AiAircraft or AiCart), or general (for control tower / radar / etc. speaking), also it would be very useful to can also optionally assign an audio file

Last edited by adonys; 07-09-2011 at 10:21 AM.
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