Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Controls threads

Controls threads Everything about controls in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 07-06-2011, 11:39 PM
SEE SEE is offline
Approved Member
 
Join Date: Oct 2009
Posts: 1,678
Default

Quote:
Originally Posted by Das Attorney View Post

[*]Does convergence work properly? Before you answer, I'm aware that I should match up the target's wingspan and also 2 x the desired range to target on the distance ring (in the current iteration of the game). What I mean is, the tracers always seem to converge at exactly the same point in front of the Spitfire. One would expect that the point of convergence would visibly alter when moving the distance ring while holding down the trigger. It does not though (try it). Does this mean that no matter what you do with the gunsight controls, it will have no bearing on the actual point that all the .303's converge on? This leads me onto the next question....

[*]How does the convergence settings in the 'Loadout' menu relate to the Spitfire? Again, I know that loadout doesn't work offline yet, but surely even if it did work, then it would be over-ridden as soon as you start messing with the gunsight controls in game. I thought one of the benefits of setting each gun up in the loadout was that the guns could be set for 'zonal convergence' as opposed to 'point convergence' (for example). Has anyone tried this online yet?

)


Your convergence, once set, is saved for each ac in the user.ini file and loaded everytime you fly that particular ac (in SP).

Adjusting your gunsight will not affect these settings or the size of the ring which is fixed at 105mm. Not quite sure why you think your perception of the convergence point should change. Convergence is set by the ground crew and remains fixed, adjusting the cross hairs provides a means of calibrating them with respect to the gunsight ring to suit your convergence settings for a particular wingspan. The crosshairs calibration for the Spit isn't accurate at the moment.
Reply With Quote
  #2  
Old 07-06-2011, 11:53 PM
Das Attorney Das Attorney is offline
Approved Member
 
Join Date: May 2011
Posts: 142
Default

Quote:
Originally Posted by SEE View Post
Your convergence, once set, is saved for each ac in the user.ini file and loaded everytime you fly that particular ac (in SP).

Adjusting your gunsight will not affect these settings or the size of the ring which is fixed at 105mm. Not quite sure why you think your perception of the convergence point should change. Convergence is set by the ground crew and remains fixed, adjusting the cross hairs provides a means of calibrating them with respect to the gunsight ring to suit your convergence settings for a particular wingspan. The crosshairs calibration for the Spit isn't accurate at the moment.
Thanks for the detailed reply

I wasn't sure if convergence was fixed or if there was some sort of electromechanical system fitted to enable changing it in flight.

Just to clarify; Are you saying the following?
  1. the convergence should be set up as desired in the loadout screen for each gun

  2. then set the distance ring to 2 x the convergence specified in the loadout (2x because of the bug)

  3. then set the wingspan to that of the target (32ft for bf109, 54 ft for bf110 etc)

  4. When the wingtips of the target are touching the innermost part of the horizontal gunsights - fire!

Sorry for dragging this up again, I'm just really confused over the issue.
Reply With Quote
  #3  
Old 07-07-2011, 12:14 AM
SEE SEE is offline
Approved Member
 
Join Date: Oct 2009
Posts: 1,678
Default

You are more or less correct, I don't use the crosshairs adjustment (this was a feature missing from IL1946 as well as being innaccurate at the moment (I just move them to the edge of the ring and out of the way). I use the relative size of the enemy ac as it appears in my gunsight ring. A BF109 that appears to be half the size of the diameter of my ring is approx 200m away. My guns are converged at 150 so at half size it is just a tad further away than ideal. A stuka would be approx 2/3 of my rings diameter at optimum firing point, you get the picture I am sure.

Your ring has two crosshairs adjustments, one for your guns current convergence and a second adjustment to set the crosshairs to suit the wingspan of a particular ac. I have used zonal convergence for ground attack missions against slow moving or stationary targets - I wouldn't use it in clod against air targets though but try it ans see how you get on.

EDIT:

This video may help


Last edited by SEE; 07-07-2011 at 12:35 AM.
Reply With Quote
  #4  
Old 07-16-2011, 03:03 PM
Das Attorney Das Attorney is offline
Approved Member
 
Join Date: May 2011
Posts: 142
Default

Thanks for posting the video. There's some very useful stuff in there.

I've been working on my gunnery as a result and I'm getting steadily better. Combined with flying from the FMB, I can now choose AP loadouts so I'm dealing more damage. I've even managed to consistently break wings off He-111's. Prevoiusly, I would empty the guns into a He-111 and it would fly off with lots of little holes in it.

Slightly offtopic: The video intimates that a 105mm gunsight is the perfect size to know when a Fw-190 is 100m away (10.5m wingspan touching the edge of the circle). Why did the Hurri and Spit have a 105mm gunsight when the Fw-190 wasn't in service for another year?

Surely they would have made the gunsight 99mm or so to estimate the distance for the Bf-109. Unless I'm missing something (which is highly probable...)
Reply With Quote
  #5  
Old 07-16-2011, 10:27 PM
Timberwolf Timberwolf is offline
Approved Member
 
Join Date: Nov 2010
Location: Toronto /GTA
Posts: 106
Default

Seen this video a few years back and set my guns up With a game called fighter ace Online I swear i had people typing "Hacker" when i was in the air I had no problems lining up short burst kills. I could do a ace run and land with a few rounds left.

CLod I'm having a hard time just keeping the plane level on eazy settings Can't seem to use the trim wheel and my dead zones are wayyy off im bouncing all over
Reply With Quote
  #6  
Old 07-24-2011, 08:05 AM
Crashlight Crashlight is offline
Registered Member
 
Join Date: Jul 2011
Posts: 3
Default

Just running on simple engine settings, the Spitfire doesn't have Boost although I have seen it activate on autopilot. Same settings, the Hurricane boost worked fine, making it a better fighter than the Spitfire is. ???

Anyway, Boost never activates on simple engine management settings even with hotkey activation of "T" and "W" whereas the Hurricane does it automatically with no hotkey activation. I guess a fix is coming or is there a workaround?
Reply With Quote
  #7  
Old 07-24-2011, 10:36 AM
Danelov Danelov is offline
Approved Member
 
Join Date: May 2011
Posts: 125
Default

Yes, the Spitfire had this boost but is not automatic. In the time pilots speak about of :"Breaking the wire","pulling the plug","Buster", "thought the gate" ,"Pressing emergency overide","press the emergency boot tit", etc, etc.
"Breaking the wire" refers to broken the protection wire in the throttle quadrant to limit the overpower and ev damage to the engine.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:15 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.