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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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So imagine how disappointed I was when I noticed Cliffs Of Dover includes one official COOP mission. Which is not working, I mean I as a host could not even get inside the aircraft. It worked by default like observer mode and just watched how lame AI pilot crashed into a mountain every time. Lack of "cooperative missions" promised in the back of the gamebox cannot be excused by saying you should not want to COOP because it is unrealistic. Why was the difficulty settings easy, normal and custom added, if you want to encourage us to real life airwarfare? Ironically I would not mind if there would be no difficulty settings at all, since I have never played IL-2 series on nothing else than full realism (with the exception of No Icons disabled). There reason for me and my gamebuddies want to play COOP and COOP only is that we are tired of competition, cheating and "I want to be the best" -egoism that many player versus player games or gamemodes offers. Isn't there already enough competition and fighting between humans in the world already, so why shouldn't I want to use this simulator to simulate fight between humans and never-give-up AI. In COOP your opponent will not get tired, will not go to change baby diapers, will not go AFK, BRB and so on. Also enemy never cheats, will never get tired of stalking or camping, he can wait for you forever or chase you forever. We just like COOP and there is noway to turn us away from it. If you want to drop off COOP because it is unrealistic, get rid of everything else that is unrealistic too, like the difficulty settings and replace it with full realism only. Those who have worked for the IL-2 original COOP missions, should be happy that there are/were people who enjoyed playing them and not everyone just play dogfights, ADW or custom missions. Like we used to do. Last edited by Hanzu; 07-04-2011 at 03:06 PM. |
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#2
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In summary: Some people want things to be exactly like il2fb was and are threatened by change.
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#3
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S!
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#4
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This is really bad news since coop in original IL2 was really my favourite playing style. Flying against some random bots on some fairy-tale land islands just won't cut it. We need ability to create proper coops with briefings and objectives on English Channel map.
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#5
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For the umpteenth time guys, that ability is already there. The only thing that's missing is the coop label, not the tools to create one.
Way too much panic caused by small changes and lack of having our hand held through it all i think |
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#6
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Anyone who likes ground attack 'coops' may try this mission http://forum.1cpublishing.eu/showpos...00&postcount=9
This a basic sample mission creating an ongoing ground war which you can influence supporting your ground troops. This is not an old original IL-2 style coop of cause but a very basic 'alpha-stage' example of CoD multiplayer. upd. The mission is being tested on Repka #2 server ATM please give it a try and report bugs. Last edited by Ataros; 07-11-2011 at 08:44 AM. |
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#7
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The way this game works in coop ish mode is, instead of selecting a base and spawning, you click on a moving plane and jump into it. It works fine on all the online small gay maps, but when it comes to the BoB map the host can see the moving planes but anybody joining can't see anything to select to spawn into. It's problem with the game/map itself. Thats all that needs fixing. The old style coop mode is just a bonus.
Like all of you have said. Would be nice if the game came with instructions. |
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#8
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Problem: only one of us seems to be able to get into an airplane. Can you please point me to some help? I'm not blaming the game; I'm just very confused. Sorry to take up so much of this thread. |
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#9
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It's not like the sim is forcing you to use a certain feature just because it's there. You can ignore it and use only what you want, for example you don't set multiple spawn points all over the map so that people are forced to stick to the coop scenario and not turn it into a DF map. You can set everything up like a coop (one team of players vs one team of AI) and fly, the only thing that's changed is that there's no big sign in neon letters making a distinction between the two modes anymore: you have all the features at your disposal, choosing what to use is a matter of how the mission is designed in the FMB. Which to be honest, is not very different to IL2:1946 since it also required a few different steps in how a mission was designed. The only problem is that it's hard to click on aircraft in the pre-flight map but that's not a fundamental design flaw, it's just an interface issue. I hope i'm making myself clear, what i'm trying to say is that the only thing that's changed is the labels, we can still fly a pure DF scenario or a pure Coop scenario if we have a suitable mission made in the FMB. |
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#10
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So how do I recreate my fundemental 2 vs 1 Bracket mission from IL-2? It is a 2 vs 1 with airstart. Friends and foes can se the other. Pilots select the a/c before the mission start in order not to waste time. The idear is that the mission can be rerun as many times as possible in order to create muscle memmory. I have a sh*tload of very short training missions that was designed to save time and I don't know how to recreate them. If I undestand you correctly, then there are no way this can be done!? If my assumption is true that we can't select aircraft before mission start, I do find it a very fundemental flaw. If I undestand you correctly, all that COOP-mode does is to prevent new aircrafts from spawning. Something that can still be done in DF-mode. I am confused
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