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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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....and just to motivate him a photograph of the old sound designer's execution.
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#2
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Quote:
Valery good luck!
__________________
Intel i7 970 6x3.2 ASUS Sabertooth X58 ASUS GTX580 Corsair 12GB 1600 Mhz OZC SSD 120GB |
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#3
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This is something of a masterstroke.
Certainly putting these pictures out adds a personal touch, and something that was a pleasant surprise. It's nice to meet the team, and it's good to see them smiling and not looking like they're going to hang themselves any minute. If you guys are still enjoying what you do, then I think it bodes very well for the future of the series. It also bears pointing out to the forum members that the team is really small by development standards, and that we must remember that when we demand immediate improvements to the game. Anyway, thanks Luthier for this post. It was a nice surprise. PS-Now, a photo of yourself would be good. |
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#4
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Quote:
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#5
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Quote:
quantity doesn't always mean quality... for example X-Plane is made by only 1 guy Last edited by albx; 07-01-2011 at 05:37 PM. |
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#6
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Quote:
Battlefield was by 1 guy on first release |
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#7
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Ignoring overtime:
15 people x 8 hours = 120 hours/ day = 600 hours/week of coding. I can live with that quite happily. |
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#8
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"And finally, in the darkest corner of the office, is Gennady.
No one knows what he does." Maybe... "the guy" from Ubisoft?... Good team Ilya. Keep the hard work. We espect so much from you, guys.
__________________
Phenom II X4 970 3,5 Ghz, Gigabyte 890GPA UD3H, 4GB RAM GSKILL RIP-JAWS 1333, Gigabyte 560Ti OC 1GB, W7 64 |
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#9
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nice treat, Luthier
Thank you |
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#10
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It is not a criticism at all. Rather, it clarifies certain things, like for example why the development of the sim took quite some time, and why we cannot expect major changes overnight.
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