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  #1  
Old 07-01-2011, 02:24 PM
pupaxx pupaxx is offline
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...almost finished 1/4 of entire map set, unfortunately very poor time to dedicate. I'm risking to be fired by my boss, wife and daughter .
The goal is to grossly complete the 4 sets and refine them in looking (tuning the wooden areas where needed etc). I downloaded an nvidia tool with which retool the bump channel. I have to study that.
Cheers
prova5_14062011.jpg
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  #2  
Old 07-01-2011, 05:25 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by pupaxx View Post
...almost finished 1/4 of entire map set, unfortunately very poor time to dedicate. I'm risking to be fired by my boss, wife and daughter .
The goal is to grossly complete the 4 sets and refine them in looking (tuning the wooden areas where needed etc). I downloaded an nvidia tool with which retool the bump channel. I have to study that.
Cheers
Attachment 6545
im not sure it will blend in the game but AWSOME first notch Work!
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  #3  
Old 07-08-2011, 03:45 PM
Ali Fish
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OK ive done the tree colours mod.
http://forum.1cpublishing.eu/showpos...99&postcount=1
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  #4  
Old 07-08-2011, 05:22 PM
badfinger badfinger is offline
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Ali Fish,

I like these new tree colors, but am not so sure about the tree trunks. Shouldn't they be be more brown, like tree bark really is? That way, they wouldn't be so obvious in amongst the leaves.

Also, is that a crucifix sticking up out of the trees in the background?

binky9
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  #5  
Old 07-08-2011, 05:47 PM
Ali Fish
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Quote:
Originally Posted by binky9 View Post
Ali Fish,

I like these new tree colors, but am not so sure about the tree trunks. Shouldn't they be be more brown, like tree bark really is? That way, they wouldn't be so obvious in amongst the leaves.

Also, is that a crucifix sticking up out of the trees in the background?

binky9
lol its a windmill.
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  #6  
Old 07-08-2011, 07:35 PM
Ekar Ekar is offline
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I've been putting in some time in having a go at redoing the terrain textures.. very slow process... but here's a (detail) comparison screen of default and modified.

http://www.imageupload.org/?d=8889B8991



I realised that I really do like the tiles in higher res (currently the 1st tile is being authored at 4k), and the photographic detail looks great at low altitudes. There doesn't seem to be much of a performance hit on my computer- but I have not updated the bump maps yet.

Issues-

It's really slow going. I'm working from stitched together maps taken from Flash Earth, editing out the lighting/shadowing information, and then trying to work out how the bits need to fit into the original template.

This comparison shot isn't colour graded yet. Personally I don't have too much of a problem with the original colours, and I've tested ingame some modded textures colour graded to the originals. To me they look fine.. some people may prefer a more muted or desaturated look. Anyway, changing colours is the easy part- it's no big deal. What's really needed is to get that texture detail in there. I noticed in CloD, that anything below around about 900 feet looks awesome- it pretty much does the reverse of all other flight sims- where going higher produces a better visual result. After 900 feet, the vegetation in CloD fades out and you're left with just the plain texture, but to me the resolution isn't really holding up there. Using 4k maps takes care of that problem and things should hopefully look nice from any altitude above that range.

Anyway, just thought I'd give a preview. I'm a little busy so no idea when or if this will get done to a finished level. I'd like to imagine I have the energy for it.

Last edited by Ekar; 07-08-2011 at 07:42 PM.
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  #7  
Old 07-08-2011, 07:40 PM
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David198502 David198502 is offline
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dont give up, try to finish!in my opinion this looks great!!!!
if i would have the knowledge to do such stuff, i would give it a try as well.
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  #8  
Old 07-08-2011, 07:44 PM
JG1_Luckystrike JG1_Luckystrike is offline
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Quote:
Originally Posted by Ekar View Post
I've been putting in some time in having a go at redoing the terrain textures.. very slow process... but here's a (detail) comparison screen of default and modified.

http://www.imageupload.org/?d=8889B8991



I realised that I really do like the tiles in higher res (currently the 1st tile is being authored at 4k), and the photographic detail looks great at low altitudes. There doesn't seem to be much of a performance hit on my computer- but I have not updated the bump maps yet.

Issues-

It's really slow going. I'm working from stitched together maps taken from Flash Earth, editing out the lighting/shadowing information, and then trying to work out how the bits need to fit into the original template.

This comparison shot isn't colour graded yet. Personally I don't have too much of a problem with the original colours, and I've tested ingame some modded textures colour graded to the originals. To me they look fine.. some people may prefer a more muted or desaturated look. Anyway, changing colours is the easy part- it's no big deal. What's really needed is to get that texture detail in there. I noticed in CloD, that anything below around about 900 feet looks awesome- it pretty much does the reverse of all other flight sims- where going higher produces a better visual result. After 900 feet, the vegetation in CloD fades out and you're left with just the plain texture, but to me the resolution isn't really holding up there. Using 4k maps takes care of that problem and things should hopefully look nice from any altitude above that range.

Anyway, just thought I'd give a preview. I'm a little busy so no idea when or if this will get done to a finished level. I'd like to imagine I have the energy for it.
fantastic texture
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  #9  
Old 07-08-2011, 08:05 PM
Ali Fish
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YES ! this is looking good. i dont envy what its taking to do it but iam ashamed ive not the patience ! wow. keep going man ! if u need any help shout me. the dark border upon the roads is essential, keep doing that please.




Quote:
Originally Posted by Ekar View Post
I've been putting in some time in having a go at redoing the terrain textures.. very slow process... but here's a (detail) comparison screen of default and modified.

http://www.imageupload.org/?d=8889B8991



I realised that I really do like the tiles in higher res (currently the 1st tile is being authored at 4k), and the photographic detail looks great at low altitudes. There doesn't seem to be much of a performance hit on my computer- but I have not updated the bump maps yet.

Issues-

It's really slow going. I'm working from stitched together maps taken from Flash Earth, editing out the lighting/shadowing information, and then trying to work out how the bits need to fit into the original template.

This comparison shot isn't colour graded yet. Personally I don't have too much of a problem with the original colours, and I've tested ingame some modded textures colour graded to the originals. To me they look fine.. some people may prefer a more muted or desaturated look. Anyway, changing colours is the easy part- it's no big deal. What's really needed is to get that texture detail in there. I noticed in CloD, that anything below around about 900 feet looks awesome- it pretty much does the reverse of all other flight sims- where going higher produces a better visual result. After 900 feet, the vegetation in CloD fades out and you're left with just the plain texture, but to me the resolution isn't really holding up there. Using 4k maps takes care of that problem and things should hopefully look nice from any altitude above that range.

Anyway, just thought I'd give a preview. I'm a little busy so no idea when or if this will get done to a finished level. I'd like to imagine I have the energy for it.
in respects to what i have been doing. i have been thinking of ways to change things indirectly. i have a new update ready for the trees that uses the mipmaps to fade out the colour and introduce some fake enviromental haze, it works nicely on the trees, on the ground it may eleviate the colour problems by viewing less colour at higher distances. its worth a try and if it works it could be added to anyones mod.

Last edited by Ali Fish; 07-08-2011 at 08:16 PM.
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