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#1
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I've always wanted a dunkirk campaign... will this work with western (non RU) versions of the game?
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#2
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It's great, thanks a lot for doing the translations. It is very well designed and the 'beta' game really has a hard time doing it justice. Here's results of my 1st mission I just finished (screenie attached). There is a problem with the game that causes all LW landed A/C to show as "killed". During the mission, as I was flying back to base, a message text popped up that showed we (RAF) had lost one, and the Gerries had also lost one shot down. Only thing that really matters is a whole lot of Spitfires were in the landing pattern at Ramsgate!!
I got it working by editing the campaigns.ini file: [Main] campaign_gb campaign_de campaign_dk [campaign_gb] folder campaign_gb title Cliffs Of Dover image Poster.bmp [campaign_de] folder campaign_de title Adler Angriff image Poster.bmp [campaign_dk] folder campaign_dk title RAF Dunkirk image Poster.bmp |
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#3
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The campaign installer seems to work fine (the one mentioned in the first post of this thread). If you use the installer you don't have to edit the .ini files manually.
The Spitfires over Dunkirk is a great campaign, much better done than any offline campaigns I've played so far. |
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#4
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Im about half way through the campaign... just finished the Sunderlands escort mission... it seems very accurate in some ways... the front lines, the battle around calais and dunkirk. I love how you captured the look of the distressed town with pillars of smoke rising into the air (something that many pilots commented on during the flights over dunkirk).
my only gripe really is all the airstarts and the spawning of all enemy planes in the air at random places (groups of planes appear outta nowhere, usually behind your group of fighters lol). the translations dont seem to cover all the the campaign several of the mission's briefings and debriefings have alot of russian in it and the prompts that pop up on the screen are sometimes completely in russain. and on a side note I cant seem to find the orders to tell my wingmen to break off and fly for home.. many times now ive flown back to base with them in formation but when i go to land they stay right with me and crash into the ground when i land... its a bit frustrating. ![]() but overall its a very worthwhile campaign! |
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#5
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Quote:
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#6
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Quote:
As of right now it seems that you have to fly back to base and circle around until all your wingmen have landed before being called in to land... Also with this new patch they removed completely the orders to attack enemy planes (even though the commands didnt work when you tried using them) this game still needs patching in that department |
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#7
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Radio commands are being redone according to the previous developer update. I guess they eliminated the ones that haven't been fixed yet from the menu to cut down on the amount of confusion, eg "if i tell my flight to change formation they do it, but if i tell them to attack a specific target they don't, what's happening?"
In other words, i'm keeping my fingers crossed the rest of them will be added in the next patch. As for landing, if the airfield is equipped with an airfield AI module (this is done in the FMB, in other words the campaign maker must have included this feature when building the missions for it to work) it will automatically start handing out landing clearances to your flight once you overfly it. It will also mark the active runway and direction with a "T" marker as the touchdown point, correctly taking into account the current wind conditions. Your wingman will stay with you and fly low and slow while you land (and often stall and crash into you), so it's a good idea to engage autopilot and time compression until it's his turn to break off for his approach or you see the autopilot placing your own aircraft in the landing sequence. At that time you can go back to normal time, disengage autopilot and land as usual. |
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