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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 06-27-2011, 03:07 PM
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David198502 David198502 is offline
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well i tried it, but it doesnt make it really faster.i have the impression that in level flight its even slower at 2500 rpm than with 2300.
though i think you maintain energy better with high rpm while climbing or turning
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Old 06-27-2011, 03:17 PM
skouras skouras is offline
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you can go at 3000 RPM on a dive but only for a little if you want
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Old 06-27-2011, 03:35 PM
RE77ACTION RE77ACTION is offline
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Quote:
Originally Posted by David198502 View Post
well i tried it, but it doesnt make it really faster.i have the impression that in level flight its even slower at 2500 rpm than with 2300.
though i think you maintain energy better with high rpm while climbing or turning
I think you are correct.
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Old 06-27-2011, 08:01 PM
lancerr lancerr is offline
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Default AI issues

Might be worth compiling a short list of wierd AI behavior.

1.AI in DISENGAGE mode
I've noticed after the latest patch that AI behavior is a bit better than before when they are disengaging a fight - If I sneak up on a flight of 3 and start smoking one of them, previously they would have continued to head towards their airbase without consideration and without evasion. However, now I'm noticing that they actually respond (albeit way slower than they should), bank away and at least pretend to evade.

The problem however is that it seems that they bank away, and then come right back into formation (unless you keep pumping bullets into them). I've even had smoking spits zoom past me and straight into my gunsights. Wierd.

2. Waggle mode - Don't know what to call this but AI gets into this wierd wing waggle behavior where they rock from side to side. Don't get me wrong, with my terrible shooting abilities, this actually is quite effective in frustrating me but it doesn't seem like a standard evasion tactic
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Old 06-27-2011, 10:44 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by David198502 View Post
well i tried it, but it doesnt make it really faster.i have the impression that in level flight its even slower at 2500 rpm than with 2300.
though i think you maintain energy better with high rpm while climbing or turning
That's more or less true and the way it should be.

Pitch is like changing gears in a car. If you use high RPM it's like cruising on 3rd gear or something, if you use lower RPM it's like doing the same on 5th gear: it will be faster when driving straight or downhill (level flight and dives), but the amount of "pull" you get is not enough to drive uphill if you happen to not have a lot of initial speed (climbs).

In other words there is no magic prop pitch and RPM setting for all circumstances, you need to be constantly adjusting it depending on what you're doing, as long as you don't exceed the useful power band (too low or too high RPM is not useful and can even cause damage, i usually vary between 2200 and 2500 RPM).
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Old 06-28-2011, 05:40 AM
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David198502 David198502 is offline
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thx Blackdog, thats the way i usually handle the prop pitch and my rpm.though its good to have it confirmed that im doing it right.
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Old 06-28-2011, 07:02 AM
Bartoszcze Bartoszcze is offline
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Does anybody know whether the newest ati drivers change anything together with this patch? Or is crossfire-x any better than it was before?
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Old 06-28-2011, 02:18 PM
albx albx is offline
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Somebody else have those glitches? Latest patch installed, and I still have this and also the stripes near the coastline.
ATI 6950, catalyst 11.6 Windows 7 x64
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