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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Should the developers mainly focus on single player? | |||
| Yes, single player far more important. |
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74 | 32.60% |
| No, both should have equal focus. |
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81 | 35.68% |
| No, rather focus on multiplayer. |
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72 | 31.72% |
| Voters: 227. You may not vote on this poll | |||
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#8
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Quote:
I believe that your knowledge about multiplayer is limited, indicated by the use of the word "circus". If a pilot comes online in a situation where connection speed counts, he has made a error already, except herefrom are the so called "Air-Quake-Server" wich can only be used for stress release but not for flight-simming, imho. On Mission-oriented server's you'll find such a variety of missions, situations and challenges that a silicon-chip without human input is not able to deliver. A offline mission is historical correct, if good, and challenging! Once! One can even fly it multiple times and be better with hindsight, but challenging that isn't anymore, imo. Imo, offline is good for the first addiction, as it was for me with il2, and later maturing to be able to fight the real challenges online. Offline has it part, but longevity it brings only to history-buffs, and there aren't so many of them. All this refers to il2 46, of course, but there will be more servers for CoD as this sim matures.
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