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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-25-2011, 10:45 AM
Baron Baron is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
Because, to say clear, fixed benchmarks are stupid in some cases.

That's one thing that people have trouble to understand. The "Black Death" track don't recreate gameplay. This track has a lot of changes in views/objects, leading to a lot of texture/LOD loading that don't exist in actual gameplay. So, the average FPS and stutters is "Black Death" are massive.

I don't use fixed tracks like that to verify better gameplay performance. By the way, I'm spending my time flying in this sim instead of talking crap about "bad performance" in this forum.

Really tired of that; If people think that this sim is a "crap" and I can't run it fluid, I don't care. I'll go fly now! Bye!

And they dont relize that it was exactly the same in BD track in IL2. Didnt matter what rig u had, the fps would at at least once place ALWAYS drop to minimum fps and that was when the view changed from one ac to another abruptly. Iirc it was when the Sturmoviks started thire dive against the column just in the beginning of the track. Same, i think, when the La and FW collided and exploded, but especially when changing views. Benchmarks is always worst case scenarios and i, personally, always had higher (very often much higher) fps during actual gameplay.

Last edited by Baron; 06-25-2011 at 10:50 AM.
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  #2  
Old 06-25-2011, 11:16 AM
Remo Remo is offline
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Quote:
Originally Posted by Baron View Post
And they dont relize that it was exactly the same in BD track in IL2. Didnt matter what rig u had, the fps would at at least once place ALWAYS drop to minimum fps and that was when the view changed from one ac to another abruptly. Iirc it was when the Sturmoviks started thire dive against the column just in the beginning of the track. Same, i think, when the La and FW collided and exploded, but especially when changing views. Benchmarks is always worst case scenarios and i, personally, always had higher (very often much higher) fps during actual gameplay.
Have to agree with Baron and LoBiSoMeM here . If I go by the BD benchmark I would not even consider playing the game. But since the last official path the game is playable even for my on an old 4870 , the benchmark remain bad with lots of stutters , however online gaming is much smoother for me, and high(ish) framerates 40+. Sure I have the textures on low , and not full resolution of my screen (2560x1600), but it is playable.
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  #3  
Old 06-25-2011, 11:37 AM
335th_GRAthos 335th_GRAthos is offline
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Guys, a benchmark is a benchmark! It is a way to compare one system/GPU from another.

It has to be hard in order to show the development of the available hardware.

I bet that in 12 months from now, new GPUs will show very high fps numbers on this benchmark.

Black Death is also a good way to show you how limited our current GPUs are.

In IL2: we run the Black Death to measure our systems and see the bottlenecks. One of the most dramatic experiences I had was when we realised that the sound explosion (of the IL2 crashing into the ground after being hit by the AAA of that armored column) was causing a 1sec stutter because of the sound card limitations. This was the time when most of us bought Audigy2 sound cards and the 1sec stutter vanished

So, do not take the Black Death as a proof on whether you can play CoD or not but, as a reference point in order to understand how strong your current rig performs compared to others.
Why it was named Black Death? Because a lot of us asked for it (ten years flying IL2 die hard) and we were emotionaly tied to this name

~S~

Last edited by 335th_GRAthos; 06-25-2011 at 11:45 AM.
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  #4  
Old 06-25-2011, 11:44 AM
Helrza Helrza is offline
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Thanks once again for another patch luthier and Co keep up the good work gentlemen, love ur work
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  #5  
Old 06-25-2011, 11:48 AM
Blakduk Blakduk is offline
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Loving this game! Just went online and had a blast on a dogfight server.
Man these flight models are great- once the bugs are ironed out this sim will be a classic.
No sound bug for me this evening but i assume that was just luck as others seem to be still getting it.
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  #6  
Old 06-25-2011, 11:56 AM
kilosierra kilosierra is offline
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I haven`t tested in a while (read: the last patch). Low fps over industrial areas seems to be fixed. Around 30 to 40 fps over the city in the German channel free flight.

However I noticed, when buildings are set to unlimited, groups of buildings are popping in and out, doesn`t happen when set to high.

Can`t set convergence and fuel load either.

Even with the fps being okay, the game still stutters.
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