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| Vehicle and Terrain threads Discussions about environment and vehicles in CoD |
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Thread Tools | Display Modes |
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#1
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This issue would probably be one of the biggest "turn offs" for any potential new buyers of Cliffs Of Dover.
I have shown CoD to a mate, who was blown away with the cockpits, shadows and sea effects but laughed at the grey brown creeping sludge like graphics over London and some of the pop up buildings and texturing that occur. Hope 1C improve this as time goes by. |
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#2
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Quote:
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#3
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Thing is that currently no-matter what you do there is the horrible pop-up no-matter what the detail setting you have. All I see is Popcorn buildings bursting out of the ground, all appearing in an invisible bubble around the plane which means that once that bubble goes over the land anything inside is drawn (pop up), anything outside is an obscure block lacking detail or not even visible, until it suddenly appears.
For online play I can understand that having objects set on would be a fair choice (or everything off) but for a solo-player (offline) I want to concentrate on my combat rather than choose a sight-seeing flight, which isn't very satisfying when the landscape detail (objects) don't appear authentic. It is obviously a fine balance, but seriously the pop-up is exactly the same as the old IL2 and is an embarrassment when you consider the detail that can be rendered in games since (RoF does a great job as does Wings of Prey). I understand that Clod uses a completely different system and comparison with RoF and WoP isn't fair due to the map size being smaller, but there has to be a more efficient way to blend the drawing of objects into the scene rather than the very amateur appearing block drawing technique. Why can't an anisotropic filtering technique be used to just blur detail after a certain distance which then steadily bleeds in to sharpness? I am not a programmer just a virtual pilot who hopes for a step forward from the original IL2 in draw distance. Cheers, MP
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#4
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+1 for OP
fixing building pop up would be better tough.... |
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#5
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+1 as well on the dynamic blur instead of pop up
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#6
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+1
And while were at it, how about an option to turn off, all that is wrong with this game
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#7
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I think the buildings amount setting partially controls their draw distance.
I run the sim on a two year old PC (i7 920 @ 2.7Ghz, Ati 4890 1Gb and just 3Gb of RAM) so there has to be a compromise. What i did was set buildings amount to high/unlimited so they draw further away from me, but i set their detail to low/lowest so that they don't take up a lot of FPS. This way i get good enough results because they don't pop up as much and since they are set to low detail they don't noticeably re-texture as i get closer to them, unless i'm landed and taxing towards one. |
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