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#101
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They enabled the lighting reflections and the planes are shiny! Very nice
![]() I would like a change log with the official patch please. AI still doing impossibly fast aileron rolls in high speed dives... Last edited by justme262; 06-21-2011 at 11:59 PM. |
#102
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One of the main things we are missing is straightforward procedures. Too often I see problems and "bugs" that are clearly setup issues. Much of the guidance and workable setup procedures for this sim are buried in long threads. It's no wonder users have so many issues that are attributed to the software. Great job Blackdog. Hopefully someone will capture this so it doesn't get "lost"...... Many of the stickies which exist on the forum - are pretty useless to users attempting to configure their systems. Remember Bearcat's stickies over at UBI for Il2? Why not here? This forum is where everyone comes for real information vs hyperbole. S! Gunny
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Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t Last edited by TUSA/TX-Gunslinger; 06-22-2011 at 12:22 AM. |
#103
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It won't mate it is a manual Beta patch,bless.
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Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
#104
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now bf109 is spit killer
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#105
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Smoother, much smoother over big cities. May be my imagination but clouds seem to have much less hit on FPS. Also no more AI insta-bail, takes them a little while to get out. Looks like some effects have been updated too. Overall, a very strong step in the right direction!
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#106
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Thanks for the Beta Luthier.
Problem Report : I'm one of the User's that has the On-line Map bug, where the map and the "clickable" portion of the airfield are misaligned. There was a workaround whereby you could turn off airfields and move the mouse one or two grids to the lower right, 5 o'clock position of the airfield and search and get a pop up "aircraft spawn" window and click on that. I've installed the Beta and tried to get on-line to test, but it appears some work has been done on the map. The work around described above doesn't work now, so this may well mean that everyone with the bug can't get on-line into Multi-Player at all now. My system specs are : Win 7 Home 64 bit. Gigabyte GA-EP44-UD3L Motherboard Core 2 Quad Processor 2.33 Ghz. 4 GB Ram. ATI 4890 Video Card, 1 Gb Ram. Dell 1907FP 19 inch Monitor Microsoft wireless mouse Track IR-3 Saitek X-52 Pro Joystick NOTE : I can't be certain what version the on-line server's I tested on is running, but I will repeat the test once I find a server that is certain to be running the Beta. I've just tried it on a server that is definitely running the Beta, same result, the work-around no longer works. Last edited by 242Sqn_Prof; 06-22-2011 at 01:19 AM. Reason: Retested |
#107
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SECOND FLIGHT:
WHOA! i HAVE THE ABILITY TO CHANGE SKINS!(Finally!) I HAVE A WORKING RT! NEW MAP! EVERYTHING IS A BIT SMOOTHER! GUNS WORK WHEN BUTTON PRESSED! FPS still could be a bit better...Ditto AI.Still can't get screenshots ..- BUT THIS IS THE BIGGEST iMPROVEMENT YET FOR MY RIG! MANY THANKS! |
#108
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I think they fixed the 109's gunsight. With TrackIR you can line up your prey without zooming in. Fab !!!
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#109
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+1 Multiplayer GUI improvements aside, I see no gain, framerates remain the same and stutters are back , big time. The last time I saw fluid play was the beta before the last official patch. I7 975E Gigabyte ga-x58a-ud3r 2 x Powercolor PCS+ 6970 2 gig 6 gig Corsair Dominator GT DDR3 @2000mhz Last edited by wilburnator; 06-22-2011 at 01:58 AM. |
#110
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Just a quick one guys.
Everyone who is reporting MP issues; are you testing these on a server that has been patched? If not then it doesn't count. I'm at work so can't try things out till later. I'm a bit bummed that apparently the ground control radio doesn't work. ![]() |
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