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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 06-16-2011, 01:55 AM
JimmyBlonde JimmyBlonde is offline
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Quote:
Originally Posted by SYN_Bliss View Post
ROF's DM flat out sucks ass.
You must either be joking or just plain ignorant.

RoFs' DM is understated in ways I'll admit but Il-2s' damage model is definitely overstated. Set up a mission in FMB and have a tiny jeep roll into a 4-engine bomber and then tell me how great Il-2s' DM/physics is.

You have to remember that the aircraft in RoF aren't flying petrol bombs like WW2 fighters, they carry a small amount of fuel and are made from wood and canvas. The explosion modelling in RoF takes that into account.

Spontaneous explosions and one-hit wonder kills are for fantasy land. They are things that are exceptional IRL but in the Il-2 world they occur so frequently as to become monotonous.

Another example, taxiing into a building at 3mph in RoF does not cause aircraft to be either launched 80ft into the air or magically explode like it does in 1946.

The physics and DM for RoF eats 1946 for breakfast.

Il-2s' damage model is weak, it raised the standard back in the day but now it is fairly primitive. Take aileron and elevator damage for example, every time these are damaged you lose both surfaces at once and your trim for that control surface. How is this superior exactly? How is constantly losing your pilot to splash-damage any better?

I'll tell you,

It's better for whiners in MP who want to kill everything with one shot from their wonder-cannons is how.

Here's some "realistic" Il-2 DM for you.







HSFX 5.0.1s' expert mode improves 1946 out of sight in this respect, anyone still playing 1946 should check it out since it at least it fixes the tissue-paper planes issue as far as combat goes and actually makes the FMs' challenging.

CloDs' DM looks superb but has Oleg put away the nitro-glycerine coating on all objects?
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