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Performance threads All discussions about CoD performnce

View Poll Results: Do you think Heliofly's idea would be a good solution?
yes 38 43.68%
no 37 42.53%
maybe, but.. 12 13.79%
Voters: 87. You may not vote on this poll

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  #31  
Old 06-13-2011, 05:31 PM
jg27_mc jg27_mc is offline
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Voted yes. IMHO it will reward those who fly with discipline and appropriate tactics/team work, and can potentially punish the remaining people...

Quote:
Originally Posted by Redroach View Post
...But, let's face it: That would mean thousands of threads like "WTF? Same plane outclimbing me! BUG!" for years to come...
It could be optional. Wonder woman servers Off, realistic ones On. (it could be written on the server description/messages as well)

Regards.

Last edited by jg27_mc; 06-13-2011 at 05:35 PM.
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  #32  
Old 06-13-2011, 05:48 PM
Sternjaeger
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Quote:
Originally Posted by jg27_mc View Post
Voted yes. IMHO it will reward those who fly with discipline and appropriate tactics/team work, and can potentially punish the remaining people...



It could be optional. Wonder woman servers Off, realistic ones On. (it could be written on the server description/messages as well)

Regards.
Indeed. It would bring back a lot of balance in the realism,cos ppl would have to treat their planes properly and learn to read the signs of problems.
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  #33  
Old 06-13-2011, 06:02 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by Bloblast View Post
I would like to have engine failures. Very realistic I would say.
One you can add as an option for realism.

But the basic for CoD must first be all right.
if it works as i think its just a matter of putting in some numbers. work for 10 minutes. i will try and mod it this night.
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  #34  
Old 06-13-2011, 06:07 PM
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JG52Krupi JG52Krupi is offline
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If i recall engine failures were modeled so they just need to activate unless someone heard different?
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #35  
Old 06-13-2011, 06:18 PM
Sternjaeger
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whoa whoa guys, one thing is statistics, another is made up bollocks..

We're just talking about a machine performance issue here, which can vary normally, no historically related performance issues..

truth is that whiners will always find a reason to whine, if we have to worry about whiners then it's not even worth developing the game any further.

We need to think in terms of solid development to improve realism here, not of what people might think because it looked different in the movie Pearl Harbour..
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  #36  
Old 06-13-2011, 06:39 PM
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Redroach Redroach is offline
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Quote:
Originally Posted by JG52Krupi View Post
If i recall engine failures were modeled so they just need to activate unless someone heard different?
geez, why do I even bother to type a single letter? sigh
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  #37  
Old 06-13-2011, 06:47 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Redroach View Post
geez, why do I even bother to type a single letter? sigh
Sorry should have quoted you for the truth.

Does it work in FMB, like the other settings do?
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #38  
Old 06-13-2011, 06:55 PM
gelbevierzehn gelbevierzehn is offline
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I would say YES..

But you have to acquire the higher perfomance.

For example:
If you rub with your mouse at least 2 hours over the skin of your 109, you'll earn the extra 5km/h top speed from the freshly polished airframe.

Last edited by gelbevierzehn; 06-13-2011 at 07:02 PM.
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  #39  
Old 06-13-2011, 07:06 PM
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Quote:
Originally Posted by gelbevierzehn View Post
I would say YES..

But you have to acquire the higher perfomance.

For example:
If you rub with your mouse at least 2 hours over the skin of your 109, you'll earn the extra 5km/h top speed from the freshly polished airframe.
lol that's actually good idea too!
Back to topic, i voted yes.
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  #40  
Old 06-13-2011, 07:42 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by JG52Krupi View Post
If i recall engine failures were modeled so they just need to activate unless someone heard different?
i believe you are right. there is a parameter for engine failure probability in all engine DM, but all are set to 0%. im about to teste what happens if increse the odds to ... lets say... 100%
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