Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-26-2007, 08:25 AM
Viking's Avatar
Viking Viking is offline
Approved Member
 
Join Date: Nov 2007
Location: Bangkok
Posts: 456
Default

I miss a mission manager.
Planning the flights and the waypoints for them as we could in “Falcon 4.0” and “Tornado” etc is a game in it self and will hopefully be implemented in SoW.
Reply With Quote
  #2  
Old 12-09-2007, 03:01 PM
Iscariott Iscariott is offline
Registered Member
 
Join Date: Dec 2007
Posts: 1
Default

I started playing Il2 the day the demo was released. I could not, absolutely could not, believe how beautiful the game was at the time. I've been away for years, and came back with 1946. The graphics more or less hold up, which is astonishing really.

Whats lacking now was lacking then too, its the sound. Followed by the AI(both all the quirks of AI pilots and gunners) and lastly the dammage models.

I'm really hoping that with SoW:BoB along with graphical improvements(which admittedly it is time for) gives us 'modern' dammage models, and a new level of AI modeling. And a major overhaul of the sound.
Reply With Quote
  #3  
Old 12-09-2007, 03:21 PM
Billfish Billfish is offline
Approved Member
 
Join Date: Oct 2007
Posts: 91
Default

......New worst......That CRT=2 has issues with different Operating Systems, and that it is slowly being worked around, making online play imbalanced.
__________________
Reply With Quote
  #4  
Old 12-09-2007, 03:57 PM
DuxCorvan's Avatar
DuxCorvan DuxCorvan is offline
Approved Member
 
Join Date: Dec 2007
Location: Cádiz, Spain
Posts: 86
Default

The AI, hands down. Not because of their dumbness, but because of the weird things they're allowed to do to overcome their limits. It breaks immersion all the time. I hate specially the hyperdrive jump effect for friendly AI when enemy appears, and the Robocop right-between-the-eyes AI gunners.
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:35 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.