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Performance threads All discussions about CoD performnce

View Poll Results: Do you think Heliofly's idea would be a good solution?
yes 38 43.68%
no 37 42.53%
maybe, but.. 12 13.79%
Voters: 87. You may not vote on this poll

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  #1  
Old 06-13-2011, 03:08 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Sternjaeger View Post
so basically what you're saying is that we can't have a realistic feature because it would be used as an advantage point? How sad is that?

Sometimes I wonder why some people even bothers with this sim and doesn't go for the arcade versions..
Look mate I said I like the idea but you have to take into account everything and to get around the problems I mentioned you would have to have a low chance of getting the good quality aircraft or have a very low increase which would beg the question of if the developers should even bother with it.
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 06-13-2011, 03:16 PM
Sternjaeger
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Originally Posted by JG52Krupi View Post
Look mate I said I like the idea but you have to take into account everything and to get around the problems I mentioned you would have to have a low chance of getting the good quality aircraft or have a very low increase which would beg the question of if the developers should even bother with it.
stuff like performance changing according to engine hours, wear and tear, random engine or magneto/pump failure should all be there. The idea of the percentage is just to find a balance in the alleged lack of accuracy. You wouldn't know what plane you have, whether it performs as it's supposed to or not, just like in real life, and this could iron out the "perfomance to chart" issues in a compromise form that might find everybody happy. We all would have the same fair chance of a failure or a particularly performing / not performing plane (within minimum percentage of course, which would be so marginal not to make it worth to restart or do any other silly choice).

I don't see why you guys immediately point at it as a whine/cheat factor. It's not the mentality that would help us develop further. Whiners can be politely asked to either take the rule or find another game (since we're aiming at accuracy here), while cheats can be solved by giving a limited number of planes available, which you have to take care of and manage like the real thing, instead of yanking it in the air like an air racer.
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Old 06-13-2011, 03:23 PM
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JG52Krupi JG52Krupi is offline
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Your asking a lot from the developers and if you can't see the difference why even bother with it in the first place.

Regarding the whiners being asked to leave politely AHHAhGhrgghh.. Cough.. Splutter... Ah ah ahem... Take a look at some of the other threads which contain whiners that have no intention of giving MG a rest
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 06-13-2011, 03:38 PM
Sternjaeger
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Quote:
Originally Posted by JG52Krupi View Post
Your asking a lot from the developers and if you can't see the difference why even bother with it in the first place.

Regarding the whiners being asked to leave politely AHHAhGhrgghh.. Cough.. Splutter... Ah ah ahem... Take a look at some of the other threads which contain whiners that have no intention of giving MG a rest
I don't know if that's a lot, but anyways..

Whiners can suck my throttle, I think that once a software house decides on the way to proceed and justifies the choices, setting a benchmark and a position in the market (accurate sim vs not so accurate), then it's either their way or the out way.
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Old 06-13-2011, 04:01 PM
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Yes, it could smooth FM errors and lower the count of "inaccurate FM" whiners, but sadly it can increase amount of "quality control" moaners. You know, the ones that would say German planes should be 97-103% of factory specs, and Soviet ones should be 75%-95%, and so on. Someone would bring documents about plane testing before its acceptance to service, and how high quality control was, and in essence we would have same debates like we had over FM.
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Old 06-13-2011, 04:11 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by ZaltysZ View Post
Yes, it could smooth FM errors and lower the count of "inaccurate FM" whiners, but sadly it can increase amount of "quality control" moaners. You know, the ones that would say German planes should be 97-103% of factory specs, and Soviet ones should be 75%-95%, and so on. Someone would bring documents about plane testing before its acceptance to service, and how high quality control was, and in essence we would have same debates like we had over FM.
Yes and another things that I can now mention (at home, hate typing in this forum with my iphone) you have touched on. SOME would say/moan that due to the bombing the late war Luftwaffe aircraft would have a huge performance difference. Then the Luftwaffe could come back and say/moan that allied pilots should have a handicap due to lack of experience etc etc etc..... and while were at it the allied are allowed twice the number of pilots that the axis have as thats realistic okay I jest but all these things are true/realistic.

At the end of the day realism reaches a line and the developer has to determine if the game crosses that line and you start to loose fun or you try to keep the game fun.

Like others have touched on the -/+3% performance can be found when going up against pilots of varying skill.

EDIT:

I recall reading about various aircraft that, from different places of manufacture the performance changed, the spit I think was manufactured without following the blueprints correctly at one factory and the same was said for the 109 a certain factory was said to build a poor performance aircraft.
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.

Last edited by JG52Krupi; 06-13-2011 at 04:20 PM.
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  #7  
Old 06-13-2011, 04:22 PM
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thats a 'maybe' from me. I, for myself, striving for maximum realism (actually, I'd buy a DCS: Bf-109E-3 or a DCS: Spitfire MkIa in an instant!), would love to have production tolerances simulated in a reasonably good way.
But, let's face it: That would mean thousands of threads like "WTF? Same plane outclimbing me! BUG!" for years to come...

As for engine failure probabilities: there's actually a slider for that in general loadout options, regulating engine/airframe 'age'. Though I presume it doesn't work, just like the rest of the loadout screen.
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  #8  
Old 06-13-2011, 06:18 PM
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whoa whoa guys, one thing is statistics, another is made up bollocks..

We're just talking about a machine performance issue here, which can vary normally, no historically related performance issues..

truth is that whiners will always find a reason to whine, if we have to worry about whiners then it's not even worth developing the game any further.

We need to think in terms of solid development to improve realism here, not of what people might think because it looked different in the movie Pearl Harbour..
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  #9  
Old 06-13-2011, 03:34 PM
JG4_Helofly JG4_Helofly is offline
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Wow! I didn't expect this

The idea I had behind this, was that people often complaned about very little performance differences between aircraft. Especially online. The reason is simple: If you have a plane which is, let's say 2km/h, faster then your ennemy, he won't run away because sooner or later you will catch him. And this happens quite often online because you don't have to worry about fuel, getting in a dangerous situation, leaving your wingman alone, damaging your engine etc. If everything fails: hit "refly".
That's why random performance (+ or - 3%) could bring a little more realism to the game because planes with little difference in perf. would be seen as equal. Like in RL. In the game, a very slight difference is considered an advantage because you know you have these 2km/h no matter what.
Btw. these 3% where considered to be acceptable in RL if I remember correctly.

Of course we need to have RL performance as a base for this calculation. So one step at a time, but I think it would help the game in the future and calm down the FM discussions over ridiculously slight differences.
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