![]() |
|
|||||||
| Performance threads All discussions about CoD performnce |
| View Poll Results: Do you think Heliofly's idea would be a good solution? | |||
| yes |
|
38 | 43.68% |
| no |
|
37 | 42.53% |
| maybe, but.. |
|
12 | 13.79% |
| Voters: 87. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
I voted no.
This could lead to an even worse situation than we have atm, some of us don't even have the time to become competent at flying an aircraft that doesn't change everytime you fly it. This idea could deter future customers, the sim is already complex enough as it is. Good idea and realistic but not something I would like to see.
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
|
#2
|
|||
|
|||
|
Quote:
|
|
#3
|
|||
|
|||
|
i voted yes.
a small balance in fms wont change much, on the overall picture, a 109 will still outrun a hurri, but wont be able to relly on those 2kmh extra against a spit. Then again, liek everithing in this sim, it should be put as a difficulty option. people who dont want to use it, simple go to servers where its not used. |
|
#4
|
||||
|
||||
|
If this goes ahead were going to see 9 times the theads that we currently see , three threads for the max, middle and lowest performance for each aircraft.
Dear oh dear if I were working at MG I would be grabbing my coat after reading this thread... Seriously we cant agree on one fm for an aircraft how are we going to agree on three per aircraft and how often we get each one......
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 06-13-2011 at 03:33 PM. |
|
#5
|
||||
|
||||
|
This would be interesting if aircrafts were persistent.
I mean that from one gaming session to the next the plane keeps the same condition (as in A2A's Spitfire), so that in a campaign, you really have your own aircraft. You take care of it with your trusted crew chief...or lone mechanic, and it could be tweaked. Then it would be interesting. But as it is it would be only frustrating and create situations. So I voted no. Maybe in a year, but only in campaign mode and switchable on or off. Louisv
__________________
EVGA X58 FTW3 motherboard Intel 980X CPU, not OC'd yet, 3.46 Mhz Crucial Tracer memory 8-8-8-24 12GB Crucial M4 256GB SSD, WD Raptor 600 GB hard disk EVGA GTX580 graphics card HP ZR24W Monitor 1900 X 1200 24" Thrustmaster Warthog joystick Saitek Combat rudder pedals TrackIr 5 |
|
#6
|
|||
|
|||
|
Quote:
The idea, which is a good reflection of what happened in REAL LIFE, could address a lot of the alleged unfairness, by adding a random, unbeknown to the player, performance increase or decrease of a minor percentage. If anything it could be deactivated as an option, I think you're being too dramatic man |
|
#7
|
||||
|
||||
|
I am not being dramatic I am looking at the big picture. We can't agree on anything in this community thus this will just lead to more arguments.
Also if you do get a rubbish aircraft you will find ppl will turn around and land and keep on doing this until they have the best version, come on we KNOW that this will happen. Don't get me wrong I like the idea but in practice ppl will try to take advantage of this, I'm just trying to be realistic but I fear I am coming off a pessimist
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 06-13-2011 at 03:42 PM. |
|
#8
|
|||
|
|||
|
Quote:
|
|
#9
|
|||
|
|||
|
Quote:
maybe 3% is a litle bit to much, 1% or maybe 2 would semm more proper reducing or increasing somehting like 5 to 10 kmh. |
|
#10
|
||||
|
||||
|
maybe, but...
Did anybody do an effect study? That this value changes something really? To this it would be necessary to know it, what now the "ingame" values. But wait a minute. We do not have an idea of this, it FM just under adaptation... I would put even chance engine failures into it. This was a topic already here, rejected the developers (or Oleg himself), the game would not be balanced saying... No doubt, complicated case.
__________________
![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
![]() |
|
|