![]() |
|
|||||||
| FM/DM threads Everything about FM/DM in CoD |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Quote:
It does not matter whether you are Military or Civilian, you get off the ground under the same physical laws and restraints. Quote:
To translate that to non-pilots and A&P's....that means the aircraft is automatically grounded until a mechanic inspects the engine and returns it service. |
|
#2
|
||||
|
||||
|
Quote:
Here is my return trip this past weekend. ATC vectored me around that development off my right wing in the picture. Very Heavy precip with 1/2 inch hail.... ![]() ![]()
|
|
#3
|
|||
|
|||
|
Quote:
The "language" does not state that and the pilot's notes for the Merlin III state: ![]() and this requires a pilot to log and report the use of combat power. Dowding's memo states: " 5. The consequences of exceeding the engine limitations are liable to manifest themselves on some subsequent occasion, perhaps during night flying or over the sea out or gliding distance from land. Pilots therefore, are to be instructed not to exceed; (i) Maximum specified temperatures for oil and engine coolant. (ii) Limit of 5 mins. for maximum of 3000 r.p.m. at 6.25 lbs/sq.in. or more. 6. It is in the interests of pilots themselves, when operations With the enemy may have resulted in engine limitations being exceeded, to acquaint the maintenance personnel with the facts, so that oil filters may be inspected at the first convenient opportunity to investigate whether damage to the bearings has resulted." "...first convenient opportunity..." during wartime is hardly grounded until inspected. and: http://www.wwiiaircraftperformance.org/ap1590b.jpg states "11. The use, in an emergency, of this high boost pressure is a definite overload condition on Merlin engine and therefore all occasions on which it is essential to make use of the + 12 lb must be reported by the pilot and recorded in the engine log book so that the engineer officer may be able to assess the reduction in life between overhauls and the need for special inspections. " "...recorded in the engine log book so that the engineer officer may be able to assess the reduction..." leaves it to the discretion of the engineer officer to decide whether an inspection is needed. In no way does this call for mandatory inspections. and none of these calls for grounding the aircraft until an inspection is made. Rather these call for assessments and inspections as needed depending on the entries in the log books and thus presumably the duration and circumstances under which 12lb/3000rpm was used. Dowding's memo specifically states that operation at 12lb/3000rpm for 5 minutes or less does not need to be reported to maintenance personnel. Again, the average life of a BofB RAFFC fighter was less than 2 months, so no one was unduly concerned about the use of 12lb/3000rpm in combat situations since the average fighter never survived long enough for engine life to be a major issue. Since about 1000 fighters were lost and something like 60,000 sorties were flown during the battle, the average RAFFC fighter probably had less than 100 hours on the clock when lost. Dowding's memo, for example, does not mention admin penalties for exceeding 5mins at 12lb/3000 rpm but merely states that they not do so, and to report the time when they do. Last edited by Seadog; 06-08-2011 at 08:28 AM. |
|
#4
|
|||
|
|||
|
You know what I'd like to see? That would be really "original" and probably attract more "full-real" guys and let the rookies practice taking care of their planes?
I'd like a system where each fighter base has a set selection of planes. As a player spawns the plane he selects is withdrawn from the pool and sent into action. (we already have server software that does this for IL-2) If the player returns to base, this plane will be stored in it's current state (with all damage and wear) and put into maintenance or rearm/refuel rotation to bring it up to 100% again. So now imagine you are pounding a base in an "all-out huge air-campaign online" server. The players that spawn from that base will eventually wear out their planes and decrease the operational effectivity of it. In a base-capture scenario this would be essential so that the attackers won't feel that the defenders constantly spawn in 100% airplanes when so many have been "wounded" and limped back to base.. So back on topic to the original poster, this would create a chance that when you select your plane, it could be partially repaired or have significant wear on certain components due to damage and repairs/field-repairs giving it altered performance during the next missions. It's just a piece of the larger idea of having more things play a role in the large ongoing campaign. Imagine airfields depending on factories to replenish them with brand new aircraft, ammo, fuel, spare parts etc so that it would be essential to protect these factories in order to keep the war going! Raiding trains/shipping would also cause the amount of supplies that make it to the frontline to decrease. World war II online anybody? Yes, but in theory it could be applied with success here too Last edited by Strike; 06-13-2011 at 10:42 AM. |
|
#5
|
|||
|
|||
|
Quote:
Quote:
Great suggestions in both cases |
|
#6
|
|||
|
|||
|
In Nov 1940, the Merlin XX was given "official" approval to use 12lb/3000rpm but strip inspections were not required after its use:
![]() The Merlin 60 series engines were cleared for 15 and 18lb boost for combat and again strip inspections were not required after use: ![]() An oil filter check was recommended, which probably took about 10mins. The above data is from the Spit 9 Pilot's notes and from a Merlin 60 series maintenance manual. Last edited by Seadog; 06-15-2011 at 08:56 PM. |
|
#7
|
|||
|
|||
|
Quote:
|
![]() |
|
|