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#1
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Seperate teams. It should be, at the very least, interesting to see what people with console sensibilities can do when they develop a 'sim' for PC. They have the presentation skills and theatrics that gamers expect, let's see if they can match it with the gameplay simmers expect. |
#2
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If you can shoot a target without wobbling up and down while flying level like this game ..its a buy
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#3
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I actually dont mind WOP that much, I mean ROF is alot better but WOP atleast runs smooth, I just think its funny gaijin which was a new company/dev group is cranking out these titles for 3 platforms at this speed while clod is kinda well... ya...
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#4
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![]() Okay the last part may be inaccurate....but at-least it looks like they are listening to their customers? Cheers, MP
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#5
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I'm actually more excited about Gaijin's helicoptor simulation.
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#6
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My main gripe with WOP and AAA is the compactness of the landscapes / levels you fly in. I love the way the games look and don't mind the fact that their not full sims, as I own alternatives for that. But hitting an invisible wall and being teleported to a new location... not really my thing. I'm curious how Birds of Steel will handle this, since it's being build for online play. (Lots of players in the same enviroment). |
#7
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![]() On the topic of WoP2/BoS, it's not my cup of tea and as such i'm not going to fly it, but it's good stuff to have for bringing newcomers into the hobby. Some may stick around and move to the more difficult titles (IL2/CoD). |
#8
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#9
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Ah, I see.. from your post I gathered that you meant a product made by developer Gaijin. From what I understand from the site and movie, Take on Helicopters is made by Bohemia Interactive. Or do they have a relation with Gaijin / Birds of Steel?
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#10
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