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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 06-06-2011, 11:14 PM
Warhound Warhound is offline
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Had the issue of disappearing formations aswell today, a 12 Blemheim formation was reported over France by our radar, headed that way and eventually spotted em but at a certain distance they just diasspeared..each time they did they would reappear behind my plane a while later. Was an endless goosechase till I just gave up and went for a visit to England
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  #2  
Old 06-07-2011, 08:03 AM
Blackrat Blackrat is offline
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Yep, we think it is a bug rather than a server thing, bloody annoying as hell, if you guys notice any pattern to it ie. only certain flights of AI or from a certain direction or something let us know please.
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  #3  
Old 07-07-2011, 09:57 AM
Ataros Ataros is offline
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Hi Blackrat!

BigRepa who is running Repka servers is studying processor upgrade possibilities. IIRC you are running 12 physical cores. Could you please share a screenshot of typical cores load of your processor in task manager in prime time. Or just write your estimate of average load per core. I wonder if a server can benefit from 6, 12 physical and 12, 24 virtual cores.

Thank you very much for any help.
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  #4  
Old 07-07-2011, 02:30 PM
Blackrat Blackrat is offline
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Quote:
Originally Posted by Ataros View Post
Hi Blackrat!

BigRepa who is running Repka servers is studying processor upgrade possibilities. IIRC you are running 12 physical cores. Could you please share a screenshot of typical cores load of your processor in task manager in prime time. Or just write your estimate of average load per core. I wonder if a server can benefit from 6, 12 physical and 12, 24 virtual cores.

Thank you very much for any help.
Bliss is the guy for this sort of info as he resourced the server and knows exactly what it has and how it works, hopefully he will see this message.
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  #5  
Old 07-08-2011, 01:38 AM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Ataros View Post
Hi Blackrat!

BigRepa who is running Repka servers is studying processor upgrade possibilities. IIRC you are running 12 physical cores. Could you please share a screenshot of typical cores load of your processor in task manager in prime time. Or just write your estimate of average load per core. I wonder if a server can benefit from 6, 12 physical and 12, 24 virtual cores.

Thank you very much for any help.
FWIW i doubt it...the game does not utilize 3 cores properly ..so i doubt anymore will make any difference and considering they get lag on 12 cores when AI spawn just reinforces that...i doubt the dedi software or the OS are breaking up the functions evenly across 12 cores...of course i would like tobe wrong

S!
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  #6  
Old 07-08-2011, 10:00 AM
SYN_Jed SYN_Jed is offline
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For now we have removed ai aircraft spawns from the server to try and get some stability. By removing the spawns we have also removed the sound bug. Once we have this level platform we will introduce and test ai aircraft and scripts. As it stands there are just static ground tgts to bomb like IL2 1946.

Better pings all round and more stability. Just need lots of ppl in it now :/
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  #7  
Old 07-08-2011, 11:50 AM
Ataros Ataros is offline
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Quote:
Originally Posted by SYN_Jed View Post
By removing the spawns we have also removed the sound bug.
Are you sure this fixes sound bug? I remember reading that it does not help.
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  #8  
Old 07-08-2011, 12:07 PM
SYN_Jed SYN_Jed is offline
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No sound probs reported in the last 5 days. Guess it has done something. After all most ppl reporting the sound bug did so immediately after an ai spawn.
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  #9  
Old 07-08-2011, 05:43 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by Ataros View Post
Are you sure this fixes sound bug? I remember reading that it does not help.
From what I've seen, removing the AI acts like a band-aid and only only slows the bleeding. Sound still disappears.

But to back that up a bit. My sound would be gone within 10-20 minutes of playing on an online map with spawning AI. It happened every time within that time frame.

What I think is the biggest helper of retaining your sound is to completely mute the voice actor / disable it. Now I can fly with 100-200 spawning AI in the server and keep my sound for hours. Now don't get me wrong, I still occasionally lose it, but it seems that even if I do, it will come back within 5-10 minutes on it's own.

I'd try disabling your own AI voices / chatter and see if that doesn't help you. I can actually enjoy MP after I did that.

Edit: About having more cpu power: The best thing I can suggest is holding off until the game can actually support / uses many cores for the dedi server. The way I understand it (hopefully!), what we are doing now by having to use the full game install to run the dedi server is wrong. We should have dedi software just like the old game for that. And it should only be streaming through steam, not actually having to use it. Until we get a proper dedi software or at least some information about it, I wouldn't worry about upgrading. The lag that's apparent over time doesn't have anything to do with cpu power / bandwidth. Even with 200+ AI on the big map our server is barely using any of it's resources to run. If you are actually maxing out cores, the best bet for the time being IMO, would be to get a higher clock speed cpu. That is, until we actually figure out what sort of software we are going to be using. Our server is simply overkill. It's designed to run 20-30 instances of MP servers at the same time (12 core / 1gbps bandwidth).
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Last edited by ATAG_Bliss; 07-08-2011 at 05:50 PM.
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  #10  
Old 07-27-2011, 11:23 AM
SEE SEE is offline
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I tried MP last night (the second time since installing CoD) and no sound problems whatsoever. Managed to get on the Syndicate server after several unsuccesful attempts due to time out errors.

I realy enjoyed it though there were very few players (on any of the very few servers available). My FPS seemed to get progressively worse the longer I was on and, like others said, I experienced ghost dots but other than that I enjoyed it!

Many thanks for providing the Syndicate server.

I will download the Ventrillo software and look forward to more sessions now that MP seems to be functioning far better than when I first tried it.

Last edited by SEE; 07-27-2011 at 11:25 AM.
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