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Technical threads All discussions about technical issues |
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#1
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God damn game... sound has gone again after AIs spawned. It is very sickening bug...
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AMD Phenom II X6 1100T 3.3 GHz 8 Gb RAM AMD Radeon HD 6970 VGA 64 Bit Win7 |
#2
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I experienced a very strange thing. There is not a sound issue (couple of days), since the forest graphic settings is low (!). I did not give a thought to this, would not write here, but my mate wrote the same one punctually today. Is worth a test...
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
#3
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Turning off forest also helps according to posts at sukhoi.
upd. Everyone in this thread runs x64 Win7 or Vista. Make sure you install updated x64 drivers for your sound card from sound chip manufacturer. I had a hard time finding compatible sound drivers for my old Audigy 2zs (mentioned above). And I run with multithreading off in BIOS btw. Try limiting No. of cores maybe to just 4. Last edited by Ataros; 06-05-2011 at 02:10 PM. |
#4
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And btw in C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\mg_sound\setup\sound_setup.ini
I have Code:
[4] text = Surround dir = 4 channels = 6 flags = 2 Please test and share results. |
#5
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Another thing I did while struggling with some game issues is reinstalling .NET Framework 4 from the MS site and installing this update on top of it. Maybe this fixed the sound issue for me as a side effect.
http://www.microsoft.com/downloads/e...displaylang=en I do not know if it installs automatically when you (re)install .NET. |
#6
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Never had this sound issue, I hope it stays that way.
Using a DFI LP UT X-58 motherboard onboard sound This is the sound setup in my conf.ini maybe it helps somebody. Is this an issue that both NV and ATI people experience? [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=3 vgMaster=7 vgVoice=7 vgMusic=7 ~S~ |
#7
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My conf ini. Reduced Attenuation hoping it would make sound heard from longer distance on external views. Do not remember if it made any difference. Default setting is 7. Everything else is default iirc.
Steam cloud was off for a couple of months. So it is a very old version of conf.ini. I wonder if something is changed in default config since then. If you notice any differences please let me know. Code:
[sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=4 ObjectVolume=7 MusState.takeoff=0 MusState.inflight=0 MusState.crash=0 MusFlags.play=1 MasterVolume=14 ;7 Attenuation=3 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=1 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=3 vgMaster=4 vgVoice=5 vgMusic=7 Last edited by Ataros; 06-13-2011 at 08:44 AM. |
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