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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-04-2011, 12:56 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Blackdog_kt View Post
[*]DB601 prop pitch issues (un-reversing it and having it change at the correct degrees per second)
Does anyone have a reference to how many dgrees/second the actual propellor pitch should change at? It would be sad if they just changed to an inaccurate rate just to meet popular demand.


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Come on luthier, 2 months ago you were on about implementing DX11, what about some AA, its not rocket science is it?
Good to see the Old Tree is back again!
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Old 06-04-2011, 06:59 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Skoshi Tiger View Post
Does anyone have a reference to how many dgrees/second the actual propellor pitch should change at? It would be sad if they just changed to an inaccurate rate just to meet popular demand.
Lots of credible references were being posted here when the thing got bugged.

The historical rate of pitch change is between 1 and 3 degrees per second, depending on the installation (a document i saw here explained that it worked faster on Fw-190s) and the load on the engine.

According to a link posted by another forum member (http://marseillegruppe.com/foro/view...f328cb9d3b84f4) the 109 should be able to have about 1.5 degrees per second of pitch change while the pitch control is held.

One degree corresponds to 10 minutes on the little clock-like instrument, so for our 109 the clock hands should rotate 15 minutes for every second the player holds the control deflected. In other words, a full hour (6 degrees of pitch) on the clock in four seconds.
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Old 06-04-2011, 09:36 PM
Tvrdi
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Ok Luthier see you in a year....
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Old 06-04-2011, 10:00 PM
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JG52Uther JG52Uther is offline
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Ok Luthier see you in a year....
Bit harsh Tvrdi,I would have said 10-11 months...
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Old 06-04-2011, 09:41 PM
kendo65 kendo65 is offline
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I wonder if the revamped sound will include new British ground controller voices? The current one winds me up something shocking! (Did they really sound like that?!)


Also notice the terrain background in the British ship pic has hedgerows and decent tree placement
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Last edited by kendo65; 06-04-2011 at 09:58 PM.
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Old 06-05-2011, 01:46 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by kendo65 View Post
I wonder if the revamped sound will include new British ground controller voices? The current one winds me up something shocking! (Did they really sound like that?!)


Also notice the terrain background in the British ship pic has hedgerows and decent tree placement
Naaah, they were all Kenneth Williams. 'Ooooh, Matron!'
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Old 06-04-2011, 11:37 PM
IvanK IvanK is offline
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[QUOTE=Skoshi Tiger;293159]Does anyone have a reference to how many dgrees/second the actual propellor pitch should change at? It would be sad if they just changed to an inaccurate rate just to meet popular demand.

Yes it was stated with the references in previous posts on this subject. 1 deg per sec under load i.e. in flight. 1.5 degrees per second when not under load (i.e. ground running). The Devs have these values.

Last edited by IvanK; 06-04-2011 at 11:40 PM.
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Old 06-05-2011, 02:08 AM
Skoshi Tiger Skoshi Tiger is offline
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[QUOTE=IvanK;293514]
Quote:
Originally Posted by Skoshi Tiger View Post
Does anyone have a reference to how many dgrees/second the actual propellor pitch should change at? It would be sad if they just changed to an inaccurate rate just to meet popular demand.

Yes it was stated with the references in previous posts on this subject. 1 deg per sec under load i.e. in flight. 1.5 degrees per second when not under load (i.e. ground running). The Devs have these values.
It is going quite slow in the sim. Hope they fix this up for the 109 Jocks.

Cheers!
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Old 06-06-2011, 09:33 AM
Bobb4 Bobb4 is offline
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Not sure if I read Luthier's explanation correctly but is he suggesting the ATI stripes and ground/water textures on the shores is an engine problem and not driver related?
Or is he only reffering to the ground/water textures?

@ Luthier - Thanks for the update.

@ mod please delete my thread asking for a update
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Old 06-05-2011, 02:18 AM
41Sqn_Stormcrow
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Quote:
Originally Posted by IvanK View Post
Quote:
Originally Posted by Skoshi Tiger View Post
Does anyone have a reference to how many dgrees/second the actual propellor pitch should change at? It would be sad if they just changed to an inaccurate rate just to meet popular demand.
Yes it was stated with the references in previous posts on this subject. 1 deg per sec under load i.e. in flight. 1.5 degrees per second when not under load (i.e. ground running). The Devs have these values.
I've read about the 1.5 deg / sec. Where does the 1 deg/sec come from? First time that I read this.
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