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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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The historical rate of pitch change is between 1 and 3 degrees per second, depending on the installation (a document i saw here explained that it worked faster on Fw-190s) and the load on the engine. According to a link posted by another forum member (http://marseillegruppe.com/foro/view...f328cb9d3b84f4) the 109 should be able to have about 1.5 degrees per second of pitch change while the pitch control is held. One degree corresponds to 10 minutes on the little clock-like instrument, so for our 109 the clock hands should rotate 15 minutes for every second the player holds the control deflected. In other words, a full hour (6 degrees of pitch) on the clock in four seconds. |
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#3
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Ok Luthier see you in a year....
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#4
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Bit harsh Tvrdi,I would have said 10-11 months...
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#5
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I wonder if the revamped sound will include new British ground controller voices? The current one winds me up something shocking! (Did they really sound like that?!)
Also notice the terrain background in the British ship pic has hedgerows and decent tree placement
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals Last edited by kendo65; 06-04-2011 at 09:58 PM. |
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#6
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#7
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[QUOTE=Skoshi Tiger;293159]Does anyone have a reference to how many dgrees/second the actual propellor pitch should change at? It would be sad if they just changed to an inaccurate rate just to meet popular demand.
Yes it was stated with the references in previous posts on this subject. 1 deg per sec under load i.e. in flight. 1.5 degrees per second when not under load (i.e. ground running). The Devs have these values. Last edited by IvanK; 06-04-2011 at 11:40 PM. |
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#8
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[QUOTE=IvanK;293514]
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Cheers! |
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#9
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Not sure if I read Luthier's explanation correctly but is he suggesting the ATI stripes and ground/water textures on the shores is an engine problem and not driver related?
Or is he only reffering to the ground/water textures? @ Luthier - Thanks for the update. @ mod please delete my thread asking for a update |
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#10
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