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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-01-2011, 07:28 PM
machoo
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They should be release a major update every 3 months or so , and just small fix's inbetween. This is how other games work that I pay to use by the month. It works really well , they have a road map laid out for features to be added in the future and in most cases they deliever next patch.
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Old 06-01-2011, 08:18 PM
MadTommy MadTommy is offline
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Anther awarding winning thread, because we all know this question needs to be asked every day.
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Old 06-01-2011, 08:20 PM
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Quote:
Originally Posted by machoo View Post
They should be release a major update every 3 months or so , and just small fix's inbetween. This is how other games work that I pay to use by the month. It works really well , they have a road map laid out for features to be added in the future and in most cases they deliever next patch.
Did I miss something or is CoD a subscription based game? I think they had some thoghts about it some years ago but that demands server with thousands of players... Still, we have 128 players online capability and I think I saw a 256-player CoD server the other night. And seriously, how many times where there ever more than 128 players online at the same time in Warbirds (at least nomal european time for people with a work). And how many dollars did we pour into that game with rather crappy FM and a landscape that looked like an Amiga game
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Old 06-01-2011, 08:24 PM
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JumpingHubert JumpingHubert is offline
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the question is: why no to-do-list?
For example only one word by the devs since release about the horrible Antialiasing? In IL2 AA is working great. Years later this "feature" is cut?...
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Old 06-01-2011, 09:19 PM
Space Communist Space Communist is offline
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Originally Posted by JumpingHubert View Post
the question is: why no to-do-list?
For example only one word by the devs since release about the horrible Antialiasing? In IL2 AA is working great. Years later this "feature" is cut?...
Anti-aliasing simply does not work the same way with modern shaders. You need to do very fancy stuff to make it do the same thing as before.
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Old 06-01-2011, 09:22 PM
JG14_Jagr JG14_Jagr is offline
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Anti-aliasing simply does not work the same way with modern shaders. You need to do very fancy stuff to make it do the same thing as before.

And for the record, the ATI 11.5 "Fix" drivers broke FSAA in IL2. I needed to revert back to older drivers to get it to work again.. The driver companies play with the standards trying to gain an edge, and when they play fast and loose with the specs you get unintended consequences.. its very complicated..
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Old 06-01-2011, 11:23 PM
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And for the record, the ATI 11.5 "Fix" drivers broke FSAA in IL2. I needed to revert back to older drivers to get it to work again.. The driver companies play with the standards trying to gain an edge, and when they play fast and loose with the specs you get unintended consequences.. its very complicated..
This is especially true with older or niche games that are not played as much as the newer titles. They probably check out how the new drivers work with the 20 most popular game engines and call it a day. Going back and testing with games that were released a decade ago just isn't feasible.
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Old 06-02-2011, 12:46 AM
FS~Phat FS~Phat is offline
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The latest ATI drivers 11.5b broke IL2 1946 OGL (flickering landscape texture showing where there should be water) It caused a massive 50% increase in FPS at the same time though, ATI must have changed something major for this kind of increase and such a major bug. Im not surprised AA is broken in COD!
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Old 06-02-2011, 04:20 PM
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Anti-aliasing simply does not work the same way with modern shaders. You need to do very fancy stuff to make it do the same thing as before.
that might be right. But for example Arma2 has modern shader graphics too AND DX9 only but very good full screen AA support. I can´t understand why a shader and DX step forward you have to get three steps back AA related. What an advantage....
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Old 06-02-2011, 05:58 PM
Blackdog_kt Blackdog_kt is offline
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really how do you know that?

I have a two questions though:

1. where is are new community rep
2. are they going to actually going to fix fullscreen so it is fullscreen (your more likely to get an epileptic fit watching the screen flash between desktop and game than sunlight on debris)

Just incase anyone says fullscreen is fixed, test another game out then try cod, its not fixed by anymeans, you should not be able to control desktop functions while ingame such as volume dials on keyboards, the splash screen is not ment to be overlayed on desktop im sure of it, as you see the splash a total of three times with flickers in between each. Also another way to test this is key inputs, if you try to make an input into a box that wont allow input etc windows gives you a warning sound, this happens when input is made to the controls, that means that windows is having a problem knowing what window is ontop, ie not full screen.
I think i've pointed this out before, but just in case here's how it works on my installation:

1) The sim is true full-screen when it's in 3D rendering mode (that is, when actually within a mission).

2) The sim's menus are not true full screen and that's when i get windows "ding ding" sounds when i change keybindings, etc.

3) As long as the portion where it actually matters to run fullscreen is indeed fullscreen (the 3D, while flying) to keep the FPS up, i don't mind about the menus at all because they have no effect on gameplay.

I haven't even gotten rid of my old config files to get the new ones and it's working just fine. I don't know how it runs on your end, just relaying my observations.
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