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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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1+
I'll drink to that, Trooper117
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#2
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Honestly I am not disappointed at all.
I read Tree's threads before release and knew what to expect. The game is what I expected a half finished work of art. It will be completed one way or another. As for weekly updates, a patch is worth a thousand words. ![]() ![]() ![]() |
#3
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Wah I don't get regular updates on Luthiers daily bowel movements wah wah...I'm pissed that I wasn't smart enough to wait a week before mortgaging my house to buy it WAH...!! Get some perspective, find a shelf to put CLoD on and use the few bucks you saved from the Russian exchange rate to buy yourselves some tissues. |
#4
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I’m still waiting for the US release, and hoping for some news/updates. It would be great to here from the team about the US release and how it will be different from all the previous releases.
I was looking forward to this game ..... now I’m not so sure. |
#5
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#6
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Some of you want too much. Devs won't give you premature changelog, because it can backfire (i.e. it turns out that something isn't fixed when it has been announced as fixed). In addition, game is "heavy" as software product, it takes sometime to prepare a snapshots for testing, and you need to do enough changes so that snapshots will be worth a testing. You can't just handle a new snapshot to testers every time something small is fixed - it is not effective way to work.
What do you want from devs? I am sure they can write: "We are fixing game..." every week or day, but is that really necessary? They can't always give more details. Hoping for patch every week is a bit optimistic. ![]() P.S. If programmer gets a list of task and required time for completion, but manager constantly asks to update him on progress in detailed manner, programmer can't usually work effectively. People don't like "are we there yet?" question to be repeated endlessly. |
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