Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old 05-29-2011, 05:09 PM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

Nicely put Bliss.

Just to simplify even more on your example: this is equivalent to driving up the hill vs. driving on the straight and level road. To achieve the same RPM, or lets say speed (in the same gear) - you will "flour" the pedal when driving up the hill vs. gently press it when driving on a normal and level road.

Quote:
Originally Posted by SYN_Bliss View Post
I'm not that familiar with aircraft engines, but all combustion engines are based off the same principles. I would assume that the RPM gauge in-game only measures engine RPM, but I not 100% sure.
Unless there is a gearbox between the engine and the prop, I should think so too.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories

Last edited by T}{OR; 05-29-2011 at 05:11 PM.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:12 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.