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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
View Poll Results: Should we have SpitII available in servers? | |||
No Spit1 is good enough |
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22 | 29.73% |
Yes it's here we may swell us it |
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42 | 56.76% |
Not bothered |
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10 | 13.51% |
Voters: 74. You may not vote on this poll |
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#1
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Keep this poll on track please everyone and let's not turn it into a 'yea but' thread Not that this post is I'm just saying ![]() |
#2
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I'm afraid that someone, after sloppy 'testing', came to the conclusion that the spit IIa is 'too good' (the same issue as the spits I/Ia being 'too weak'...)
So I think the hysteria needs to settle down a little and people need to start thinking for themselves... no, not only server hosts ![]() There ARE some issues, no doubt, such as the spit I boost not working, but I can't see anything major between the three spits and the BF 109s - apart from historical differences, of course. Last edited by Redroach; 05-28-2011 at 12:39 PM. |
#3
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#4
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I did... pro- Spit II all the way
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#5
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Should be E-4 too! Oh wait
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#6
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Please....not here, whats weve got is what weve got
All im asking is that were able to use it...seems like a bloody conspiracy to keep the SpitII of servers because of it being 'Uber' yet those same people are the ones flying around in a 109 that to what the reds have now is 'Uber' as they say.. Fly smarter then..the way i see it i see the same players here flying as i did in Il2..its laways been the same, if your a 109 pilot you fly for the most part a complete different game to the Spits etc cuz your in a rocket and you use those strengths..i see great pilots here in the 109 being sloppy cuz they can as they what the Spits1a's performance is like...they just need to do what they do and do it as they normally would.. I have seen plenty of 109 hanging spitII's out to dry because of the way you can hang it on its tail, that aircraft is excellent for that, you can let go of the controls and the dam thing will even right itself for you.. The 109 and the SpitII is the matchup be sure OR the correct 1a's performance which we DONT know how long that FM correction will take.. Last edited by Ze-Jamz; 05-28-2011 at 02:41 PM. |
#7
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actually its a bit like your post.......completely and utterly the wrong end of the stick my friend, let me guess? a 109 pilot? Last edited by Ze-Jamz; 05-28-2011 at 02:49 PM. |
#8
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#9
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There is no particular consiracy at Syndicate BTW. Its just that the mission I have created is based upon the earlier part of the Battle. Other folk at Syndicate may make different missions and introduce the Spit II.
The MkII didn't come into service until August 1940 and then only equipped a few squadrons during the 'classic' BoB period. What we really need is 100 Octane fuel levels of boost (+12) and a proper Rotol propeller Spitfire 1a and Hurricane. I haven't voted since Im a mission maker over at Syndicate and I am of course not ruling out introducing th SPit II. However at the moment our focus is upon achieving a stable working mission that is playable, doesn't lag too much and that the majority of people can fly on. One we have the basis for a stable server we will look different scenarios and plane sets. |
#10
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..i see great pilots here in the Spit2 being sloppy cuz they can as they what the 109's performance is like...they just need to do what they do and do it as they normally would.. The problem, what we currently have is that the Spit 2a is to the 109 what the 109 is to the Spit1a due to porked FM. Both the 109 and the Spit1s are far too slow they say whereas the Spit 2a has correct speeds. Also the Spit1a should have constant speed propeller and have 100 octane fuel. The prop pitch of the 109 should work four times faster. So whatever way you turn it you'll never get a correct match up. My feeling is that if the Spit2a is put into missions with the porked FM right now it would make the Spit ruling the skies as it will outrun, outclimb, outdive and outturn everything else. And its guns aren't that bad. I don't see a solution for this until we get corrected FM. |
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