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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-27-2011, 05:46 PM
ARM505 ARM505 is offline
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Originally Posted by Vengeanze View Post
I feel abused. 1C exploit our dedication to this genre.
I'm this close to feck this. I wish that the americans or swedes would take an interest in combat flightsim as obviosuly the russians suck at programming and customer care.
Neither Americans nor Swedes will produce another quality combat flight sim, for the same reason that 1C is now struggling - money. Americans used to produce the best sims, until the financial realities of having the necessary large, highly competent team caught up. 1C was able to reap the benefits of the skilled Russian workforce for longer due to the financial situation there, but it has caught up with them too now. Fact: A large, intelligent, qualified body of developers will make more money more efficiently (ie enough to actually survive as a company for a start) doing something else, NOT flightsims. I doubt we will see another WW2 flight sim in the forseeable future (with the possible exception of a 777-developed one, itself highly debatable). It's just too niche - the production time and effort required for the level of fidelity needed yields almost no rewards.

Flight sim limitations have long since moved from the technical, to the financial IMHO.
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Old 05-27-2011, 05:57 PM
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addman addman is offline
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Originally Posted by ARM505 View Post
Neither Americans nor Swedes will produce another quality combat flight sim, for the same reason that 1C is now struggling - money. Americans used to produce the best sims, until the financial realities of having the necessary large, highly competent team caught up. 1C was able to reap the benefits of the skilled Russian workforce for longer due to the financial situation there, but it has caught up with them too now. Fact: A large, intelligent, qualified body of developers will make more money more efficiently (ie enough to actually survive as a company for a start) doing something else, NOT flightsims. I doubt we will see another WW2 flight sim in the forseeable future (with the possible exception of a 777-developed one, itself highly debatable). It's just too niche - the production time and effort required for the level of fidelity needed yields almost no rewards.

Flight sim limitations have long since moved from the technical, to the financial IMHO.
Truth of the day though some people might not want to admit it.
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Old 05-27-2011, 07:09 PM
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Redroach Redroach is offline
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Originally Posted by ARM505 View Post
Neither Americans nor Swedes will produce another quality combat flight sim, for the same reason that 1C is now struggling - money. Americans used to produce the best sims, until the financial realities of having the necessary large, highly competent team caught up. 1C was able to reap the benefits of the skilled Russian workforce for longer due to the financial situation there, but it has caught up with them too now. Fact: A large, intelligent, qualified body of developers will make more money more efficiently (ie enough to actually survive as a company for a start) doing something else, NOT flightsims. I doubt we will see another WW2 flight sim in the forseeable future (with the possible exception of a 777-developed one, itself highly debatable). It's just too niche - the production time and effort required for the level of fidelity needed yields almost no rewards.

Flight sim limitations have long since moved from the technical, to the financial IMHO.
This isn't/wasn't the case for 1C; I'm fairly sure of that. I think they got a semi-healthy (you never know what corpses lie in one's cellar, as we say in Germany) company before the release of CoD. The problem wasn't dedication or knowledge; the problem was/is sloppy design/programming, compounded by an early release (though one would wonder what others could have done in 6 years... maybe someone was fed up and decided to release come heaven or hell) , for whatever reasons, and, as a result of that, a totally botched and unfinished codebase. I mean, people will spend years cleaning up this sim; there are so many problems in detail it's definately not funny. Spend years, assuming there is further commitment to CoD, of course.
Financial problems may very well have been arosen after the release of CoD, however. Though they say they are hiring guys...
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Old 05-27-2011, 09:45 PM
lbuchele lbuchele is offline
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Does we have any other options in WW2 flight sim?No.
But we have a raw,crude release of a potentially great one.
I decide to support what I have and wait for the improvement that already is happening right now.
The other option is to quit this hobby and go do some gardening or take pictures from birds.
Not my taste at all...
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Old 05-27-2011, 10:53 PM
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aaand the correct anser is?

c) nothing!

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Old 05-28-2011, 06:10 AM
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JG5_emil JG5_emil is offline
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Originally Posted by ARM505 View Post
Neither Americans nor Swedes will produce another quality combat flight sim, for the same reason that 1C is now struggling - money. Americans used to produce the best sims, until the financial realities of having the necessary large, highly competent team caught up. 1C was able to reap the benefits of the skilled Russian workforce for longer due to the financial situation there, but it has caught up with them too now. Fact: A large, intelligent, qualified body of developers will make more money more efficiently (ie enough to actually survive as a company for a start) doing something else, NOT flightsims. I doubt we will see another WW2 flight sim in the forseeable future (with the possible exception of a 777-developed one, itself highly debatable). It's just too niche - the production time and effort required for the level of fidelity needed yields almost no rewards.

Flight sim limitations have long since moved from the technical, to the financial IMHO.
How true.
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Old 05-28-2011, 07:36 AM
Rocka Rocka is offline
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Originally Posted by ARM505 View Post
Neither Americans nor Swedes will produce another quality combat flight sim, for the same reason that 1C is now struggling - money. Americans used to produce the best sims, until the financial realities of having the necessary large, highly competent team caught up. 1C was able to reap the benefits of the skilled Russian workforce for longer due to the financial situation there, but it has caught up with them too now. Fact: A large, intelligent, qualified body of developers will make more money more efficiently (ie enough to actually survive as a company for a start) doing something else, NOT flightsims. I doubt we will see another WW2 flight sim in the forseeable future (with the possible exception of a 777-developed one, itself highly debatable). It's just too niche - the production time and effort required for the level of fidelity needed yields almost no rewards.

Flight sim limitations have long since moved from the technical, to the financial IMHO.
Well I agree with most of the things you say sir, but you forget one of the most fundamental things there is to game-developement, the one that even got Oleg himself into this buisniess: Enthusiasm and a pure interest into aviation.

Without any of those two, money can´t save your'e product in the end cause it'll reveal itself. For an Indie game dev. team you can do a lot of good stuff without large amounts of money, but not in the long haul. So a combination of the two; money and aviation nerd would be the best combo, but of course a hard one to gain.
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Old 05-28-2011, 10:57 AM
Rattlehead Rattlehead is offline
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Originally Posted by ARM505 View Post

Flight sim limitations have long since moved from the technical, to the financial IMHO.
It's a sad day when games of integrity have been shoved to the sidelines whilst games without integrity blossom.

What I mean when I say 'games of integrity' is games that are labours of love; a game where the developer truly loves and appreciates the subject matter.

Unfortunately, too many games these days are 'products'...merely cash cows that publishers know will sell well, because that's what is in demand.

But...we are all here on this forum, talking about and playing Clod. The market may not be that big, but the enthusiasm is there. As long as that enthusiasm does not die, there is always a chance of survival and more, even if the path is harder travelled.
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  #9  
Old 05-28-2011, 11:20 AM
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Its all conjecture guys, no point it guessing. Look we all know you will have to wade through BS here, half of that is said as conjecture by 1C at times.
Where is our community guy they have employed? lol no point in me commenting any further because thats why the situ here sucks...

Last edited by BigPickle; 05-28-2011 at 11:22 AM.
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Old 05-28-2011, 07:58 PM
JG14_Jagr JG14_Jagr is offline
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Originally Posted by Rattlehead View Post
It's a sad day when games of integrity have been shoved to the sidelines whilst games without integrity blossom.
Welcome to the world of consoles...

I can tell you from first hand experience that Flight Sims for PC's are handicapped from the start for several reasons. First of all, the flight sim market is narrow. Secondly, any sim that is going to be a "Simulation" is going to need levels of scalability to grab as much of that small market as possible. The lead up development time for the initial release using new code is ALWAYS extremely long and costly. The business model that makes the most sense is to build the foundation, an engine that has scalability and has the ability to keep currrent for several years, and then use that engine to base additional content releases that continue to fund development and further content.

The build time for true Flight Simulations is so long that you risk missing hardware development curves. You get something together and suddenly Graphics card X or DirectX 16 are released and you were still writing for Graphics card Y and DirectX 10. I think that you can see that the foundation work has been done here, and sales numbers have shown enough interest that they were willing to invet new personnel and resources. It might take a couple of months but this game will succeed.. people will get the game they had hoped this will be. And the beauty is that additional add ons will be far less difficult to develop and will also result in additional improvement to th core engine.. its a win win.. just have a little patience..
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